Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago
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BsD3D9Device.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 years ago
BsD3D9DeviceManager.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 years ago
BsD3D9Driver.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsD3D9DriverList.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsD3D9EmulatedParamBlocks.cpp be684eb127 Fixes to DX9 param block parsing and start-up 11 years ago
BsD3D9EventQuery.cpp 19a14f5940 GPU profiler working 11 years ago
BsD3D9GpuBuffer.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 years ago
BsD3D9GpuProgram.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago
BsD3D9HLSLProgramFactory.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 years ago
BsD3D9HardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 years ago
BsD3D9IndexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsD3D9Mappings.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 years ago
BsD3D9MultiRenderTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
BsD3D9OcclusionQuery.cpp 19a14f5940 GPU profiler working 11 years ago
BsD3D9PixelBuffer.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
BsD3D9QueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 years ago
BsD3D9RenderSystem.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago
BsD3D9RenderSystemFactory.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsD3D9RenderTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
BsD3D9RenderWindow.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 years ago
BsD3D9RenderWindowManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 years ago
BsD3D9Resource.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsD3D9ResourceManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsD3D9Texture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
BsD3D9TextureManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 years ago
BsD3D9TimerQuery.cpp 19a14f5940 GPU profiler working 11 years ago
BsD3D9VertexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsD3D9VertexDeclaration.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsD3D9VideoModeInfo.cpp 17afc600a7 Massive Cm->Bs file rename 11 years ago