Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP hace 11 años
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename hace 11 años
BsGLContext.h 21e4301182 More documentation hace 11 años
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsGLFrameBufferObject.h fc8f2b1eaf More documentation hace 11 años
BsGLGpuBuffer.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsGLGpuParamBlockBuffer.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP hace 11 años
BsGLHardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsGLIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsGLMultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working hace 11 años
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items hace 11 años
BsGLPixelFormat.h 03ea4c331d More documentation hace 11 años
BsGLPrerequisites.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design hace 11 años
BsGLQueryManager.h 03ea4c331d More documentation hace 11 años
BsGLRenderSystem.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP hace 11 años
BsGLRenderSystemFactory.h 03ea4c331d More documentation hace 11 años
BsGLRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsGLRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsGLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsGLTexture.h f256dad7d6 Texture refactor to comply with new CoreObject design hace 11 años
BsGLTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design hace 11 años
BsGLTimerQuery.h 19a14f5940 GPU profiler working hace 11 años
BsGLVertexArrayObjectManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsGLVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsWin32Context.h 21e4301182 More documentation hace 11 años
BsWin32GLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality hace 11 años
BsWin32Window.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread hace 11 años