Marko Pintera 7a5029c741 Text scrolling works il y a 12 ans
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive il y a 12 ans
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
CmApplication.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmCoreObject.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering il y a 12 ans
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system il y a 12 ans
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system il y a 12 ans
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgramImporter.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates il y a 12 ans
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmInput.cpp a83a991e7b Selection using Ctrl + A works il y a 12 ans
CmMaterial.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMesh.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmMeshData.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmMultiRenderTexture.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmOSInputHandler.cpp da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive il y a 12 ans
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmPass.cpp 538bcedd0c Bit more renames il y a 12 ans
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data il y a 12 ans
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData il y a 12 ans
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmRenderSystem.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
CmRenderTarget.cpp 2e3ec543cc Added drag event il y a 12 ans
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmRenderWindow.cpp aaa7d3e3d6 Refactored DX11 windows as well il y a 12 ans
CmRenderWindowManager.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmResourceHandle.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmResources.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmSceneObject.cpp a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmTextUtility.cpp 7a5029c741 Text scrolling works il y a 12 ans
CmTexture.cpp 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh il y a 12 ans
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 il y a 12 ans
CmViewport.cpp 8bc3903ee2 Viewport properly resized with its render target il y a 12 ans
CmWindowEventUtilities.cpp 63b75b834b Move/resize work adequately il y a 12 ans
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans