BsRenderBeast.h 6.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsRenderBeastPrerequisites.h"
  5. #include "Renderer/BsRenderer.h"
  6. #include "Renderer/BsRendererMaterial.h"
  7. #include "BsObjectRendering.h"
  8. #include "BsPostProcessing.h"
  9. #include "BsRendererView.h"
  10. #include "BsRendererObject.h"
  11. #include "BsRendererScene.h"
  12. namespace bs
  13. {
  14. struct EvaluatedAnimationData;
  15. namespace ct
  16. {
  17. class LightGrid;
  18. /** @addtogroup RenderBeast
  19. * @{
  20. */
  21. /** Information about current time and frame index. */
  22. struct FrameTimings
  23. {
  24. float time;
  25. float timeDelta;
  26. UINT64 frameIdx;
  27. };
  28. /** Contains information global to an entire frame. */
  29. struct FrameInfo
  30. {
  31. FrameInfo(const FrameTimings& timings, const EvaluatedAnimationData* animData = nullptr)
  32. :timeDelta(timings.timeDelta), frameIdx(timings.frameIdx), animData(animData)
  33. { }
  34. float timeDelta;
  35. UINT64 frameIdx;
  36. const EvaluatedAnimationData* animData;
  37. };
  38. /**
  39. * Default renderer for Banshee. Performs frustum culling, sorting and renders all scene objects while applying
  40. * lighting, shadowing, special effects and post-processing.
  41. */
  42. class RenderBeast : public Renderer
  43. {
  44. /** Renderer information for a single material. */
  45. struct RendererMaterial
  46. {
  47. Vector<SPtr<GpuParamsSet>> params;
  48. UINT32 matVersion;
  49. };
  50. public:
  51. RenderBeast();
  52. ~RenderBeast() { }
  53. /** @copydoc Renderer::getName */
  54. const StringID& getName() const override;
  55. /** @copydoc Renderer::renderAll */
  56. void renderAll(const EvaluatedAnimationData* animData) override;
  57. /** Sets options used for controlling the rendering. */
  58. void setOptions(const SPtr<RendererOptions>& options) override;
  59. /** Returns current set of options used for controlling the rendering. */
  60. SPtr<RendererOptions> getOptions() const override;
  61. /** Returns the feature set the renderer is operating on. Core thread only. */
  62. RenderBeastFeatureSet getFeatureSet() const { return mFeatureSet; }
  63. /** @copydoc Renderer::initialize */
  64. void initialize() override;
  65. /** @copydoc Renderer::destroy */
  66. void destroy() override;
  67. /** @copydoc Renderer::captureSceneCubeMap */
  68. void captureSceneCubeMap(const SPtr<Texture>& cubemap, const Vector3& position,
  69. const CaptureSettings& settings) override;
  70. private:
  71. /** @copydoc Renderer::notifyCameraAdded */
  72. void notifyCameraAdded(Camera* camera) override;
  73. /** @copydoc Renderer::notifyCameraUpdated */
  74. void notifyCameraUpdated(Camera* camera, UINT32 updateFlag) override;
  75. /** @copydocRenderer::notifyCameraRemoved */
  76. void notifyCameraRemoved(Camera* camera) override;
  77. /** @copydoc Renderer::notifyLightAdded */
  78. void notifyLightAdded(Light* light) override;
  79. /** @copydoc Renderer::notifyLightUpdated */
  80. void notifyLightUpdated(Light* light) override;
  81. /** @copydoc Renderer::notifyLightRemoved */
  82. void notifyLightRemoved(Light* light) override;
  83. /** @copydoc Renderer::notifyRenderableAdded */
  84. void notifyRenderableAdded(Renderable* renderable) override;
  85. /** @copydoc Renderer::notifyRenderableUpdated */
  86. void notifyRenderableUpdated(Renderable* renderable) override;
  87. /** @copydoc Renderer::notifyRenderableRemoved */
  88. void notifyRenderableRemoved(Renderable* renderable) override;
  89. /** @copydoc Renderer::notifyReflectionProbeAdded */
  90. void notifyReflectionProbeAdded(ReflectionProbe* probe) override;
  91. /** @copydoc Renderer::notifyReflectionProbeUpdated */
  92. void notifyReflectionProbeUpdated(ReflectionProbe* probe, bool texture) override;
  93. /** @copydoc Renderer::notifyReflectionProbeRemoved */
  94. void notifyReflectionProbeRemoved(ReflectionProbe* probe) override;
  95. /** @copydoc Renderer::notifyLightProbeVolumeAdded */
  96. void notifyLightProbeVolumeAdded(LightProbeVolume* volume) override;
  97. /** @copydoc Renderer::notifyLightProbeVolumeUpdated */
  98. void notifyLightProbeVolumeUpdated(LightProbeVolume* volume) override;
  99. /** @copydoc Renderer::notifyLightProbeVolumeRemoved */
  100. void notifyLightProbeVolumeRemoved(LightProbeVolume* volume) override;
  101. /** @copydoc Renderer::notifySkyboxAdded */
  102. void notifySkyboxAdded(Skybox* skybox) override;
  103. /** @copydoc Renderer::notifySkyboxRemoved */
  104. void notifySkyboxRemoved(Skybox* skybox) override;
  105. /**
  106. * Updates the render options on the core thread.
  107. *
  108. * @note Core thread only.
  109. */
  110. void syncOptions(const RenderBeastOptions& options);
  111. /**
  112. * Performs rendering over all camera proxies.
  113. *
  114. * @param[in] timings Information about frame time and frame index.
  115. * @param[in] animData Data used for rendering animated renderables.
  116. *
  117. * @note Core thread only.
  118. */
  119. void renderAllCore(FrameTimings timings, const EvaluatedAnimationData* animData);
  120. /**
  121. * Renders all views in the provided view group.
  122. *
  123. * @note Core thread only.
  124. */
  125. void renderViews(RendererViewGroup& viewGroup, const FrameInfo& frameInfo);
  126. /**
  127. * Renders all objects visible by the provided view.
  128. *
  129. * @note Core thread only.
  130. */
  131. void renderView(const RendererViewGroup& viewGroup, RendererView& view, const FrameInfo& frameInfo);
  132. /**
  133. * Renders all overlay callbacks of the provided view.
  134. *
  135. * @note Core thread only.
  136. */
  137. void renderOverlay(RendererView& view);
  138. /** Creates data used by the renderer on the core thread. */
  139. void initializeCore();
  140. /** Destroys data used by the renderer on the core thread. */
  141. void destroyCore();
  142. /** Updates the global reflection probe cubemap array with changed probe textures. */
  143. void updateReflProbeArray();
  144. // Core thread only fields
  145. RenderBeastFeatureSet mFeatureSet = RenderBeastFeatureSet::Desktop;
  146. // Scene data
  147. SPtr<RendererScene> mScene;
  148. //// Base pass
  149. ObjectRenderer* mObjectRenderer = nullptr;
  150. SPtr<RenderBeastOptions> mCoreOptions;
  151. // Helpers to avoid memory allocations
  152. RendererViewGroup* mMainViewGroup = nullptr;
  153. // Sim thread only fields
  154. SPtr<RenderBeastOptions> mOptions;
  155. bool mOptionsDirty = true;
  156. };
  157. /** Provides easy access to the RenderBeast renderer. */
  158. SPtr<RenderBeast> gRenderBeast();
  159. /** @} */
  160. }}