BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend vor 8 Jahren
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BasePass.bslinc 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way vor 8 Jahren
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
DirectLightAccumulator.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
ForwardLighting.bslinc ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file vor 8 Jahren
GBufferInput.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL vor 8 Jahren
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
ImageBasedLighting.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional vor 8 Jahren
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) vor 8 Jahren
LightingCommon.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
PPBase.bslinc f888d7c751 Inital work on HBAO vor 8 Jahren
PPEyeAdaptationCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF vor 8 Jahren
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
PerCameraData.bslinc 441b7dc7dc WIP: Editor polish and cleanup vor 8 Jahren
PerObjectData.bslinc 441b7dc7dc WIP: Editor polish and cleanup vor 8 Jahren
RayMarch.bslinc 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling vor 8 Jahren
ReflProbeAccumulator.bslinc 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
ReflectionCubemapCommon.bslinc 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL vor 8 Jahren
SHCommon.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
ShadowDepthBase.bslinc d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend vor 8 Jahren
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights vor 8 Jahren
SpriteImage.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL vor 8 Jahren
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA vor 8 Jahren
TemporalResolve.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles vor 8 Jahren
VertexInput.bslinc 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes vor 8 Jahren
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren