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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsGLPrerequisites.h"
- #include "Managers/BsQueryManager.h"
- namespace bs { namespace ct
- {
- /** @addtogroup GL
- * @{
- */
- /** Handles creation and life of OpenGL queries. */
- class GLQueryManager : public QueryManager
- {
- public:
- /** @copydoc QueryManager::createEventQuery */
- SPtr<EventQuery> createEventQuery(UINT32 deviceIdx = 0) const override;
- /** @copydoc QueryManager::createTimerQuery */
- SPtr<TimerQuery> createTimerQuery(UINT32 deviceIdx = 0) const override;
- /** @copydoc QueryManager::createOcclusionQuery */
- SPtr<OcclusionQuery> createOcclusionQuery(bool binary, UINT32 deviceIdx = 0) const override;
- };
- /** @} */
- }}
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