Marko Pintera 30320c2eba WIP: macOS port 7 yıl önce
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BsGLSLGpuProgram.cpp 30320c2eba WIP: macOS port 7 yıl önce
BsGLSLGpuProgram.h a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 yıl önce
BsGLSLParamParser.cpp 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers 8 yıl önce
BsGLSLParamParser.h 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers 8 yıl önce
BsGLSLProgramFactory.cpp ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 yıl önce
BsGLSLProgramFactory.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 yıl önce
BsGLSLProgramPipelineManager.cpp a3d4e699aa WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 yıl önce
BsGLSLProgramPipelineManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce