BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
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BsGpuResourcePool.cpp 1a1b8bc0d5 Hierarchical Z generation 8 年之前
BsImageBasedLighting.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsLightGrid.cpp f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code 8 年之前
BsLightProbes.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsLightRendering.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsObjectRendering.cpp 9aef51e069 All renderer materials refactored: 8 年之前
BsPostProcessing.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsRenderBeast.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 年之前
BsRenderBeastIBLUtility.cpp 39ee300919 Added support for renderer tasks 8 年之前
BsRenderBeastPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 年之前
BsRenderCompositor.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 年之前
BsRendererScene.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsRendererTextures.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsRendererView.cpp 4096b350c8 Added a shader for rendering light probe tetrahedrons 8 年之前
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 年之前
BsShadowRendering.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前
BsStandardDeferredLighting.cpp 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) 8 年之前