Marko Pintera fa5e36a9fe Fixing incorrect normals with disc slider 10 vuotta sitten
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 vuotta sitten
Win32 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 vuotta sitten
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 vuotta sitten
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 vuotta sitten
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 vuotta sitten
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 vuotta sitten
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 vuotta sitten
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsCapsule.h a4c60121f4 WIP work on handles 11 vuotta sitten
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsConvexVolume.h 0eecfe525d More documentation 11 vuotta sitten
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 vuotta sitten
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten
BsException.h e7d926175f Added unit testing framework 11 vuotta sitten
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 vuotta sitten
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 vuotta sitten
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 vuotta sitten
BsFwdDeclUtil.h 9a0e9b0b78 Linked native and managed diff 10 vuotta sitten
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsLineSegment3.h a4c60121f4 WIP work on handles 11 vuotta sitten
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 vuotta sitten
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 vuotta sitten
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 vuotta sitten
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 vuotta sitten
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 vuotta sitten
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 vuotta sitten
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 vuotta sitten
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 vuotta sitten
BsPlane.h 331d4ac2aa Frustum culling working 11 vuotta sitten
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 vuotta sitten
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsQuaternion.h 94a69a20bb Various improvements to math libraries 10 vuotta sitten
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 vuotta sitten
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 vuotta sitten
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 vuotta sitten
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 vuotta sitten
BsRTTIType.h 9a0e9b0b78 Linked native and managed diff 10 vuotta sitten
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 vuotta sitten
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 vuotta sitten
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 vuotta sitten
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 vuotta sitten
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 vuotta sitten
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor 10 vuotta sitten
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor 10 vuotta sitten
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 vuotta sitten
BsStdHeaders.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 vuotta sitten
BsString.h 1b1895f796 WIP VisualStudio project syncing 10 vuotta sitten
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 vuotta sitten
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 vuotta sitten
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 vuotta sitten
BsTestSuite.h e7d926175f Added unit testing framework 11 vuotta sitten
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 vuotta sitten
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsTime.h 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 vuotta sitten
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 vuotta sitten
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 vuotta sitten
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 vuotta sitten
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle 10 vuotta sitten
BsVector3.h a643070792 Refactored and improved FBX importer 10 vuotta sitten
BsVector4.h 17e7648476 Work on handles: 11 vuotta sitten
BsVectorNI.h d0793ab046 Shader default values (untested) 10 vuotta sitten