BsMaterial.cpp 40 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMaterial.h"
  4. #include "BsException.h"
  5. #include "BsShader.h"
  6. #include "BsTechnique.h"
  7. #include "BsPass.h"
  8. #include "BsRenderAPI.h"
  9. #include "BsHardwareBufferManager.h"
  10. #include "BsGpuProgram.h"
  11. #include "BsGpuParamBlockBuffer.h"
  12. #include "BsGpuParamDesc.h"
  13. #include "BsMaterialRTTI.h"
  14. #include "BsMaterialManager.h"
  15. #include "BsDebug.h"
  16. #include "BsResources.h"
  17. #include "BsFrameAlloc.h"
  18. #include "BsMatrixNxM.h"
  19. #include "BsVectorNI.h"
  20. #include "BsMemorySerializer.h"
  21. #include "BsMaterialParams.h"
  22. namespace BansheeEngine
  23. {
  24. struct ShaderBlockDesc
  25. {
  26. String name;
  27. GpuParamBlockUsage usage;
  28. int size;
  29. bool create;
  30. };
  31. enum MaterialLoadFlags
  32. {
  33. Load_None = 0,
  34. Load_Shader = 1,
  35. Load_All = 2
  36. };
  37. const UINT32 PassParameters::NUM_PARAMS = 6;
  38. const UINT32 PassParametersCore::NUM_PARAMS = 6;
  39. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  40. {
  41. SPtr<PassParametersCore> passParameters = bs_shared_ptr_new<PassParametersCore>();
  42. if (passParams->mVertParams != nullptr)
  43. passParameters->mVertParams = passParams->mVertParams->getCore();
  44. else
  45. passParameters->mVertParams = nullptr;
  46. if (passParams->mFragParams != nullptr)
  47. passParameters->mFragParams = passParams->mFragParams->getCore();
  48. else
  49. passParameters->mFragParams = nullptr;
  50. if (passParams->mGeomParams != nullptr)
  51. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  52. else
  53. passParameters->mGeomParams = nullptr;
  54. if (passParams->mHullParams != nullptr)
  55. passParameters->mHullParams = passParams->mHullParams->getCore();
  56. else
  57. passParameters->mHullParams = nullptr;
  58. if (passParams->mDomainParams != nullptr)
  59. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  60. else
  61. passParameters->mDomainParams = nullptr;
  62. if (passParams->mComputeParams != nullptr)
  63. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  64. else
  65. passParameters->mComputeParams = nullptr;
  66. return passParameters;
  67. }
  68. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  69. {
  70. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  71. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  72. if (!ignoreBufferOffsets)
  73. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  74. return equal;
  75. }
  76. Set<String> determineValidShareableParamBlocks(const Vector<SPtr<GpuParamDesc>>& paramDescs)
  77. {
  78. // Make sure param blocks with the same name actually are the same
  79. Map<String, std::pair<String, SPtr<GpuParamDesc>>> uniqueParamBlocks;
  80. Map<String, bool> validParamBlocks;
  81. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  82. {
  83. const GpuParamDesc& curDesc = **iter;
  84. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  85. {
  86. bool isBlockValid = true;
  87. const GpuParamBlockDesc& curBlock = blockIter->second;
  88. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  89. continue;
  90. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  91. if (iterFind == uniqueParamBlocks.end())
  92. {
  93. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  94. validParamBlocks[blockIter->first] = true;
  95. continue;
  96. }
  97. String otherBlockName = iterFind->second.first;
  98. SPtr<GpuParamDesc> otherDesc = iterFind->second.second;
  99. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  100. {
  101. const GpuParamDataDesc& myParam = myParamIter->second;
  102. if (myParam.paramBlockSlot != curBlock.slot)
  103. continue; // Param is in another block, so we will check it when its time for that block
  104. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  105. // Cannot find other param, blocks aren't equal
  106. if (otherParamFind == otherDesc->params.end())
  107. {
  108. isBlockValid = false;
  109. break;
  110. }
  111. const GpuParamDataDesc& otherParam = otherParamFind->second;
  112. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  113. {
  114. isBlockValid = false;
  115. break;
  116. }
  117. }
  118. if (!isBlockValid)
  119. {
  120. if (validParamBlocks[blockIter->first])
  121. {
  122. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  123. validParamBlocks[blockIter->first] = false;
  124. }
  125. }
  126. }
  127. }
  128. Set<String> validParamBlocksReturn;
  129. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  130. {
  131. if (iter->second)
  132. validParamBlocksReturn.insert(iter->first);
  133. }
  134. return validParamBlocksReturn;
  135. }
  136. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<SPtr<GpuParamDesc>>& paramDescs,
  137. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  138. {
  139. Vector<ShaderBlockDesc> output;
  140. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  141. {
  142. ShaderBlockDesc shaderBlockDesc;
  143. shaderBlockDesc.create = true;
  144. shaderBlockDesc.usage = GPBU_STATIC;
  145. shaderBlockDesc.size = 0;
  146. shaderBlockDesc.name = *iter;
  147. auto iterFind = shaderDesc.find(*iter);
  148. if (iterFind != shaderDesc.end())
  149. {
  150. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
  151. shaderBlockDesc.usage = iterFind->second.usage;
  152. }
  153. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  154. {
  155. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  156. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  157. {
  158. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  159. break;
  160. }
  161. }
  162. output.push_back(shaderBlockDesc);
  163. }
  164. return output;
  165. }
  166. template<class T>
  167. bool isShaderValid(const T& shader) { return false; }
  168. template<>
  169. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  170. template<>
  171. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  172. Vector<SPtr<GpuParamDesc>> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  173. {
  174. Vector<SPtr<GpuParamDesc>> allParamDescs;
  175. // Make sure all gpu programs are fully loaded
  176. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  177. {
  178. SPtr<Pass> curPass = technique->getPass(i);
  179. SPtr<GpuProgram> vertProgram = curPass->getVertexProgram();
  180. if (vertProgram)
  181. {
  182. vertProgram->blockUntilCoreInitialized();
  183. allParamDescs.push_back(vertProgram->getParamDesc());
  184. }
  185. SPtr<GpuProgram> fragProgram = curPass->getFragmentProgram();
  186. if (fragProgram)
  187. {
  188. fragProgram->blockUntilCoreInitialized();
  189. allParamDescs.push_back(fragProgram->getParamDesc());
  190. }
  191. SPtr<GpuProgram> geomProgram = curPass->getGeometryProgram();
  192. if (geomProgram)
  193. {
  194. geomProgram->blockUntilCoreInitialized();
  195. allParamDescs.push_back(geomProgram->getParamDesc());
  196. }
  197. SPtr<GpuProgram> hullProgram = curPass->getHullProgram();
  198. if (hullProgram)
  199. {
  200. hullProgram->blockUntilCoreInitialized();
  201. allParamDescs.push_back(hullProgram->getParamDesc());
  202. }
  203. SPtr<GpuProgram> domainProgram = curPass->getDomainProgram();
  204. if (domainProgram)
  205. {
  206. domainProgram->blockUntilCoreInitialized();
  207. allParamDescs.push_back(domainProgram->getParamDesc());
  208. }
  209. SPtr<GpuProgram> computeProgram = curPass->getComputeProgram();
  210. if (computeProgram)
  211. {
  212. computeProgram->blockUntilCoreInitialized();
  213. allParamDescs.push_back(computeProgram->getParamDesc());
  214. }
  215. }
  216. return allParamDescs;
  217. }
  218. Vector<SPtr<GpuParamDesc>> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  219. {
  220. Vector<SPtr<GpuParamDesc>> allParamDescs;
  221. // Make sure all gpu programs are fully loaded
  222. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  223. {
  224. SPtr<PassCore> curPass = technique->getPass(i);
  225. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  226. if (vertProgram)
  227. allParamDescs.push_back(vertProgram->getParamDesc());
  228. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  229. if (fragProgram)
  230. allParamDescs.push_back(fragProgram->getParamDesc());
  231. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  232. if (geomProgram)
  233. allParamDescs.push_back(geomProgram->getParamDesc());
  234. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  235. if (hullProgram)
  236. allParamDescs.push_back(hullProgram->getParamDesc());
  237. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  238. if (domainProgram)
  239. allParamDescs.push_back(domainProgram->getParamDesc());
  240. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  241. if (computeProgram)
  242. allParamDescs.push_back(computeProgram->getParamDesc());
  243. }
  244. return allParamDescs;
  245. }
  246. template<bool Core>
  247. UINT32 TMaterial<Core>::findTechnique(const StringID& tag)
  248. {
  249. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  250. {
  251. if (mTechniques[i]->hasTag(tag))
  252. return i;
  253. }
  254. return -1;
  255. }
  256. template<bool Core>
  257. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  258. {
  259. if (mShader == nullptr)
  260. return 0;
  261. if (techniqueIdx >= (UINT32)mTechniques.size())
  262. return 0;
  263. return mTechniques[techniqueIdx]->getNumPasses();
  264. }
  265. template<bool Core>
  266. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  267. {
  268. if (mShader == nullptr)
  269. return nullptr;
  270. if (techniqueIdx >= (UINT32)mTechniques.size())
  271. return nullptr;
  272. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  273. return nullptr;
  274. return mTechniques[techniqueIdx]->getPass(passIdx);
  275. }
  276. template<bool Core>
  277. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  278. {
  279. throwIfNotInitialized();
  280. SPtr<Vector<TGpuParamStruct<Core>>> gpuParams;
  281. return TMaterialParamStruct<Core>(name, mParams, gpuParams);
  282. }
  283. template<bool Core>
  284. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  285. {
  286. throwIfNotInitialized();
  287. SPtr<Vector<TGpuParamTexture<Core>>> gpuParams;
  288. if (mShader != nullptr)
  289. {
  290. const auto& params = mShader->getTextureParams();
  291. auto iterFind = params.find(name);
  292. if (iterFind != params.end())
  293. {
  294. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  295. {
  296. SPtr<PassParamsType> params = *iter;
  297. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  298. {
  299. GpuParamsType& paramPtr = params->getParamByIdx(i);
  300. if (paramPtr)
  301. {
  302. for (auto& gpuVarName : iterFind->second.gpuVariableNames)
  303. {
  304. if (paramPtr->hasTexture(gpuVarName))
  305. {
  306. if (gpuParams == nullptr)
  307. gpuParams = bs_shared_ptr_new<Vector<TGpuParamTexture<Core>>>();
  308. gpuParams->push_back(TGpuParamTexture<Core>());
  309. paramPtr->getTextureParam(gpuVarName, gpuParams->back());
  310. break;
  311. }
  312. }
  313. }
  314. }
  315. }
  316. }
  317. }
  318. return TMaterialParamTexture<Core>(name, mParams, gpuParams);
  319. }
  320. template<bool Core>
  321. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  322. {
  323. throwIfNotInitialized();
  324. SPtr<Vector<TGpuParamLoadStoreTexture<Core>>> gpuParams;
  325. if (mShader != nullptr)
  326. {
  327. const auto& params = mShader->getTextureParams();
  328. auto iterFind = params.find(name);
  329. if (iterFind != params.end())
  330. {
  331. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  332. {
  333. SPtr<PassParamsType> params = *iter;
  334. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  335. {
  336. GpuParamsType& paramPtr = params->getParamByIdx(i);
  337. if (paramPtr)
  338. {
  339. for (auto& gpuVarName : iterFind->second.gpuVariableNames)
  340. {
  341. if (paramPtr->hasLoadStoreTexture(gpuVarName))
  342. {
  343. if (gpuParams == nullptr)
  344. gpuParams = bs_shared_ptr_new<Vector<TGpuParamLoadStoreTexture<Core>>>();
  345. gpuParams->push_back(TGpuParamLoadStoreTexture<Core>());
  346. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams->back());
  347. break;
  348. }
  349. }
  350. }
  351. }
  352. }
  353. }
  354. }
  355. return TMaterialParamLoadStoreTexture<Core>(name, mParams, gpuParams);
  356. }
  357. template<bool Core>
  358. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  359. {
  360. throwIfNotInitialized();
  361. SPtr<Vector<TGpuParamBuffer<Core>>> gpuParams;
  362. if (mShader != nullptr)
  363. {
  364. const auto& params = mShader->getBufferParams();
  365. auto iterFind = params.find(name);
  366. if (iterFind != params.end())
  367. {
  368. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  369. {
  370. SPtr<PassParamsType> params = *iter;
  371. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  372. {
  373. GpuParamsType& paramPtr = params->getParamByIdx(i);
  374. if (paramPtr)
  375. {
  376. for (auto& gpuVarName : iterFind->second.gpuVariableNames)
  377. {
  378. if (paramPtr->hasBuffer(gpuVarName))
  379. {
  380. if (gpuParams == nullptr)
  381. gpuParams = bs_shared_ptr_new<Vector<TGpuParamBuffer<Core>>>();
  382. gpuParams->push_back(TGpuParamBuffer<Core>());
  383. paramPtr->getBufferParam(gpuVarName, gpuParams->back());
  384. break;
  385. }
  386. }
  387. }
  388. }
  389. }
  390. }
  391. }
  392. return TMaterialParamBuffer<Core>(name, mParams, gpuParams);
  393. }
  394. template<bool Core>
  395. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  396. {
  397. throwIfNotInitialized();
  398. SPtr<Vector<TGpuParamSampState<Core>>> gpuParams;
  399. if (mShader != nullptr)
  400. {
  401. const auto& params = mShader->getSamplerParams();
  402. auto iterFind = params.find(name);
  403. if (iterFind != params.end())
  404. {
  405. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  406. {
  407. SPtr<PassParamsType> params = *iter;
  408. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  409. {
  410. GpuParamsType& paramPtr = params->getParamByIdx(i);
  411. if (paramPtr)
  412. {
  413. for (auto& gpuVarName : iterFind->second.gpuVariableNames)
  414. {
  415. if (paramPtr->hasSamplerState(gpuVarName))
  416. {
  417. if(gpuParams == nullptr)
  418. gpuParams = bs_shared_ptr_new<Vector<TGpuParamSampState<Core>>>();
  419. gpuParams->push_back(TGpuParamSampState<Core>());
  420. paramPtr->getSamplerStateParam(gpuVarName, gpuParams->back());
  421. break;
  422. }
  423. }
  424. }
  425. }
  426. }
  427. }
  428. }
  429. return TMaterialParamSampState<Core>(name, mParams, gpuParams);
  430. }
  431. template<bool Core>
  432. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  433. {
  434. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  435. {
  436. SPtr<PassParamsType> params = *iter;
  437. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  438. {
  439. GpuParamsType& paramPtr = params->getParamByIdx(i);
  440. if (paramPtr)
  441. {
  442. if (paramPtr->hasParamBlock(name))
  443. paramPtr->setParamBlockBuffer(name, paramBlock);
  444. }
  445. }
  446. }
  447. }
  448. template<bool Core>
  449. void TMaterial<Core>::initializeTechniques()
  450. {
  451. mTechniques.clear();
  452. mParametersPerPass.clear();
  453. if (isShaderValid(mShader))
  454. {
  455. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  456. mTechniques = mShader->getCompatibleTechniques();
  457. if (mTechniques.size() == 0)
  458. return;
  459. Vector<SPtr<GpuParamDesc>> allParamDescs = getAllParamDescs(mTechniques[0]);
  460. // Fill out various helper structures
  461. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  462. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  463. Map<String, ParamBlockPtrType> paramBlockBuffers;
  464. // Create param blocks
  465. for (auto& paramBlock : paramBlockData)
  466. {
  467. ParamBlockPtrType newParamBlockBuffer;
  468. if (paramBlock.create)
  469. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  470. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  471. }
  472. for (UINT32 i = 0; i < mTechniques[0]->getNumPasses(); i++)
  473. {
  474. SPtr<PassType> curPass = mTechniques[0]->getPass(i);
  475. SPtr<PassParamsType> params = SPtr<PassParamsType>(new PassParamsType());
  476. GpuProgramType vertProgram = curPass->getVertexProgram();
  477. if (vertProgram)
  478. params->mVertParams = vertProgram->createParameters();
  479. GpuProgramType fragProgram = curPass->getFragmentProgram();
  480. if (fragProgram)
  481. params->mFragParams = fragProgram->createParameters();
  482. GpuProgramType geomProgram = curPass->getGeometryProgram();
  483. if (geomProgram)
  484. params->mGeomParams = geomProgram->createParameters();
  485. GpuProgramType hullProgram = curPass->getHullProgram();
  486. if (hullProgram)
  487. params->mHullParams = hullProgram->createParameters();
  488. GpuProgramType domainProgram = curPass->getDomainProgram();
  489. if (domainProgram)
  490. params->mDomainParams = domainProgram->createParameters();
  491. GpuProgramType computeProgram = curPass->getComputeProgram();
  492. if (computeProgram)
  493. params->mComputeParams = computeProgram->createParameters();
  494. mParametersPerPass.push_back(params);
  495. }
  496. // Assign param block buffers
  497. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  498. {
  499. SPtr<PassParamsType> params = *iter;
  500. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  501. {
  502. GpuParamsType& paramPtr = params->getParamByIdx(i);
  503. if (paramPtr)
  504. {
  505. // Assign shareable buffers
  506. for (auto& block : paramBlockData)
  507. {
  508. const String& paramBlockName = block.name;
  509. if (paramPtr->hasParamBlock(paramBlockName))
  510. {
  511. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  512. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  513. }
  514. }
  515. // Create non-shareable ones
  516. const GpuParamDesc& desc = paramPtr->getParamDesc();
  517. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  518. {
  519. if (!iterBlockDesc->second.isShareable)
  520. {
  521. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  522. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  523. }
  524. }
  525. }
  526. }
  527. }
  528. // Assign default parameters
  529. initDefaultParameters();
  530. }
  531. _markDependenciesDirty();
  532. }
  533. template <bool Core>
  534. template <typename T>
  535. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  536. {
  537. TMaterialDataParam<T, Core> param;
  538. getParam(name, param);
  539. T* ptr = (T*)buffer;
  540. for (UINT32 i = 0; i < numElements; i++)
  541. param.set(ptr[i], i);
  542. }
  543. template <bool Core>
  544. void TMaterial<Core>::initDefaultParameters()
  545. {
  546. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  547. for (auto& paramData : dataParams)
  548. {
  549. if (paramData.second.defaultValueIdx == (UINT32)-1)
  550. continue;
  551. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  552. if (buffer == nullptr)
  553. continue;
  554. switch (paramData.second.type)
  555. {
  556. case GPDT_FLOAT1:
  557. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  558. break;
  559. case GPDT_FLOAT2:
  560. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  561. break;
  562. case GPDT_FLOAT3:
  563. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  564. break;
  565. case GPDT_FLOAT4:
  566. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  567. break;
  568. case GPDT_MATRIX_2X2:
  569. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  570. break;
  571. case GPDT_MATRIX_2X3:
  572. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  573. break;
  574. case GPDT_MATRIX_2X4:
  575. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  576. break;
  577. case GPDT_MATRIX_3X2:
  578. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  579. break;
  580. case GPDT_MATRIX_3X3:
  581. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  582. break;
  583. case GPDT_MATRIX_3X4:
  584. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  585. break;
  586. case GPDT_MATRIX_4X2:
  587. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  588. break;
  589. case GPDT_MATRIX_4X3:
  590. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  591. break;
  592. case GPDT_MATRIX_4X4:
  593. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  594. break;
  595. case GPDT_INT1:
  596. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  597. break;
  598. case GPDT_INT2:
  599. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  600. break;
  601. case GPDT_INT3:
  602. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  603. break;
  604. case GPDT_INT4:
  605. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  606. break;
  607. case GPDT_BOOL:
  608. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  609. break;
  610. case GPDT_COLOR:
  611. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  612. break;
  613. case GPDT_STRUCT:
  614. {
  615. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  616. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  617. UINT8* ptr = buffer;
  618. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  619. {
  620. param.set(ptr, elementSizeBytes, i);
  621. ptr += elementSizeBytes;
  622. }
  623. }
  624. break;
  625. default:
  626. break;
  627. }
  628. }
  629. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  630. for (auto& param : textureParams)
  631. {
  632. if (param.second.defaultValueIdx == (UINT32)-1)
  633. continue;
  634. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  635. getParamTexture(param.first).set(defaultTex);
  636. }
  637. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  638. for (auto& param : samplerParams)
  639. {
  640. if (param.second.defaultValueIdx == (UINT32)-1)
  641. continue;
  642. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  643. getParamSamplerState(param.first).set(defaultSampler);
  644. }
  645. }
  646. template <bool Core>
  647. template <typename T>
  648. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  649. {
  650. throwIfNotInitialized();
  651. SPtr<Vector<TGpuDataParam<T, Core>>> gpuParams;
  652. if (mShader != nullptr)
  653. {
  654. const auto& params = mShader->getDataParams();
  655. auto iterFind = params.find(name);
  656. if (iterFind != params.end())
  657. {
  658. const String& gpuVarName = iterFind->second.gpuVariableName;
  659. gpuParams = bs_shared_ptr_new<Vector<TGpuDataParam<T, Core>>>();
  660. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  661. {
  662. SPtr<PassParamsType> params = *iter;
  663. for (UINT32 i = 0; i < PassParamsType::NUM_PARAMS; i++)
  664. {
  665. GpuParamsType& paramPtr = params->getParamByIdx(i);
  666. if (paramPtr)
  667. {
  668. if (paramPtr->hasParam(gpuVarName))
  669. {
  670. gpuParams->push_back(TGpuDataParam<T, Core>());
  671. paramPtr->template getParam<T>(gpuVarName, gpuParams->back());
  672. }
  673. }
  674. }
  675. }
  676. }
  677. }
  678. output = TMaterialDataParam<T, Core>(name, mParams, gpuParams);
  679. }
  680. template<bool Core>
  681. void TMaterial<Core>::throwIfNotInitialized() const
  682. {
  683. if (mShader == nullptr)
  684. {
  685. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  686. }
  687. if (mTechniques.size() == 0)
  688. {
  689. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  690. }
  691. }
  692. template class TMaterial < false > ;
  693. template class TMaterial < true > ;
  694. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  695. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  696. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  697. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  698. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  699. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  700. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  701. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  702. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  703. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  704. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  705. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  706. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  707. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  708. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  709. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  710. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  711. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  712. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  713. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  714. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  715. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  716. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  717. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  718. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  719. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  720. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  721. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  722. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  723. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  724. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  725. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  726. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  727. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  728. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  729. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  730. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  731. {
  732. setShader(shader);
  733. }
  734. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const Vector<SPtr<TechniqueCore>>& techniques,
  735. const SPtr<MaterialParamsCore>& materialParams, const Vector<SPtr<PassParametersCore>>& passParams)
  736. {
  737. mShader = shader;
  738. mParams = materialParams;
  739. mTechniques = techniques;
  740. UINT32 numPassParams = (UINT32)passParams.size();
  741. mParametersPerPass.resize(numPassParams);
  742. for (UINT32 i = 0; i < numPassParams; i++)
  743. mParametersPerPass[i] = passParams[i];
  744. }
  745. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  746. {
  747. mShader = shader;
  748. initializeTechniques();
  749. _markCoreDirty();
  750. }
  751. void MaterialCore::syncToCore(const CoreSyncData& data)
  752. {
  753. char* dataPtr = (char*)data.getBuffer();
  754. mParametersPerPass.clear();
  755. UINT32 numPasses = 0;
  756. dataPtr = rttiReadElem(numPasses, dataPtr);
  757. for (UINT32 i = 0; i < numPasses; i++)
  758. {
  759. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  760. mParametersPerPass.push_back(*passParameters);
  761. passParameters->~SPtr<PassParametersCore>();
  762. dataPtr += sizeof(SPtr<PassParametersCore>);
  763. }
  764. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  765. mShader = *shader;
  766. shader->~SPtr<ShaderCore>();
  767. dataPtr += sizeof(SPtr<ShaderCore>);
  768. UINT32 numTechniques;
  769. dataPtr = rttiReadElem(numTechniques, dataPtr);
  770. mTechniques.resize(numTechniques);
  771. for(UINT32 i = 0; i < numTechniques; i++)
  772. {
  773. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  774. mTechniques[i] = *technique;
  775. technique->~SPtr<TechniqueCore>();
  776. dataPtr += sizeof(SPtr<TechniqueCore>);
  777. }
  778. UINT32 paramsSize = 0;
  779. dataPtr = rttiReadElem(paramsSize, dataPtr);
  780. if (mParams != nullptr)
  781. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  782. dataPtr += paramsSize;
  783. }
  784. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  785. {
  786. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  787. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  788. materialPtr->_setThisPtr(materialPtr);
  789. materialPtr->initialize();
  790. return materialPtr;
  791. }
  792. Material::Material()
  793. :mLoadFlags(Load_None)
  794. { }
  795. Material::Material(const HShader& shader)
  796. :mLoadFlags(Load_None)
  797. {
  798. mShader = shader;
  799. }
  800. void Material::initialize()
  801. {
  802. _markResourcesDirty();
  803. initializeIfLoaded();
  804. Resource::initialize();
  805. }
  806. void Material::setShader(const HShader& shader)
  807. {
  808. if (mShader == shader)
  809. return;
  810. mShader = shader;
  811. mTechniques.clear();
  812. mLoadFlags = Load_None;
  813. _markResourcesDirty();
  814. initializeIfLoaded();
  815. }
  816. void Material::_markCoreDirty()
  817. {
  818. markCoreDirty();
  819. }
  820. void Material::_markDependenciesDirty()
  821. {
  822. markDependenciesDirty();
  823. }
  824. void Material::_markResourcesDirty()
  825. {
  826. markListenerResourcesDirty();
  827. }
  828. SPtr<MaterialCore> Material::getCore() const
  829. {
  830. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  831. }
  832. SPtr<CoreObjectCore> Material::createCore() const
  833. {
  834. MaterialCore* material = nullptr;
  835. SPtr<ShaderCore> shader;
  836. if (mShader.isLoaded())
  837. {
  838. shader = mShader->getCore();
  839. Vector<SPtr<TechniqueCore>> techniques(mTechniques.size());
  840. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  841. techniques[i] = mTechniques[i]->getCore();
  842. Vector<SPtr<PassParametersCore>> passParams;
  843. for (auto& passParam : mParametersPerPass)
  844. passParams.push_back(convertParamsToCore(passParam));
  845. SPtr<MaterialParamsCore> materialParams = bs_shared_ptr_new<MaterialParamsCore>(shader, mParams);
  846. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, techniques, materialParams, passParams);
  847. }
  848. if (material == nullptr)
  849. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  850. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  851. materialPtr->_setThisPtr(materialPtr);
  852. return materialPtr;
  853. }
  854. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  855. {
  856. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  857. UINT32 paramsSize = 0;
  858. if (mParams != nullptr)
  859. mParams->getSyncData(nullptr, paramsSize);
  860. UINT32 size = sizeof(UINT32) * 3 + numPasses * sizeof(SPtr<PassParametersCore>)
  861. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + paramsSize;
  862. UINT8* buffer = allocator->alloc(size);
  863. char* dataPtr = (char*)buffer;
  864. dataPtr = rttiWriteElem(numPasses, dataPtr);
  865. for (UINT32 i = 0; i < numPasses; i++)
  866. {
  867. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  868. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  869. dataPtr += sizeof(SPtr<PassParametersCore>);
  870. }
  871. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  872. if (mShader.isLoaded(false))
  873. *shader = mShader->getCore();
  874. else
  875. *shader = nullptr;
  876. dataPtr += sizeof(SPtr<ShaderCore>);
  877. UINT32 numTechniques = (UINT32)mTechniques.size();
  878. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  879. for(UINT32 i = 0; i < numTechniques; i++)
  880. {
  881. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  882. *technique = mTechniques[i]->getCore();
  883. dataPtr += sizeof(SPtr<TechniqueCore>);
  884. }
  885. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  886. if (mParams != nullptr)
  887. mParams->getSyncData((UINT8*)dataPtr, paramsSize);
  888. dataPtr += paramsSize;
  889. return CoreSyncData(buffer, size);
  890. }
  891. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  892. {
  893. if (mShader.isLoaded())
  894. dependencies.push_back(mShader.get());
  895. for (auto& params : mParametersPerPass)
  896. {
  897. for (UINT32 i = 0; i < PassParameters::NUM_PARAMS; i++)
  898. {
  899. SPtr<GpuParams> gpuParams = params->getParamByIdx(i);
  900. if (gpuParams != nullptr)
  901. dependencies.push_back(gpuParams.get());
  902. }
  903. }
  904. }
  905. void Material::getListenerResources(Vector<HResource>& resources)
  906. {
  907. if (mShader != nullptr)
  908. resources.push_back(mShader);
  909. }
  910. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  911. {
  912. if (mShader != nullptr)
  913. dependencies.push_back(mShader);
  914. }
  915. void Material::initializeIfLoaded()
  916. {
  917. if (areDependenciesLoaded())
  918. {
  919. if (mLoadFlags != Load_All)
  920. {
  921. mLoadFlags = Load_All;
  922. // Shader about to change, so save parameters, rebuild material and restore parameters
  923. SPtr<MaterialParams> oldParams = mParams;
  924. initializeTechniques();
  925. markCoreDirty();
  926. if (mTechniques.size() == 0) // Wasn't initialized
  927. return;
  928. setParams(oldParams);
  929. }
  930. }
  931. else
  932. {
  933. if (mShader.isLoaded() && mLoadFlags == Load_None)
  934. {
  935. mLoadFlags = Load_Shader;
  936. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  937. }
  938. }
  939. }
  940. void Material::notifyResourceLoaded(const HResource& resource)
  941. {
  942. initializeIfLoaded();
  943. }
  944. void Material::notifyResourceChanged(const HResource& resource)
  945. {
  946. mLoadFlags = Load_None;
  947. initializeIfLoaded();
  948. }
  949. HMaterial Material::clone()
  950. {
  951. UINT32 bufferSize = 0;
  952. MemorySerializer serializer;
  953. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  954. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  955. bs_free(buffer);
  956. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  957. }
  958. template<class T>
  959. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name, UINT32 index, UINT32 arraySize)
  960. {
  961. TMaterialDataParam<T, false> param;
  962. to->getParam(name, param);
  963. T paramData;
  964. for (UINT32 i = 0; i < arraySize; i++)
  965. {
  966. from->getDataParam(index, i, paramData);
  967. param.set(paramData, i);
  968. }
  969. }
  970. void Material::setParams(const SPtr<MaterialParams>& params)
  971. {
  972. if (params == nullptr)
  973. return;
  974. std::function<void(const SPtr<MaterialParams>&, Material*, const String&, UINT32, UINT32)> copyParamLookup[GPDT_COUNT];
  975. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  976. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  977. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  978. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  979. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  980. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  981. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  982. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  983. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  984. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  985. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  986. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  987. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  988. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  989. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  990. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  991. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  992. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  993. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  994. auto& dataParams = mShader->getDataParams();
  995. for (auto& param : dataParams)
  996. {
  997. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  998. const MaterialParams::ParamData* paramData = nullptr;
  999. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  1000. if (result != MaterialParams::GetParamResult::Success)
  1001. continue;
  1002. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  1003. auto& copyFunction = copyParamLookup[param.second.type];
  1004. if (copyFunction != nullptr)
  1005. copyFunction(params, this, param.first, paramData->index, elemsToCopy);
  1006. else
  1007. {
  1008. if(param.second.type == GPDT_STRUCT)
  1009. {
  1010. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  1011. UINT32 structSize = params->getStructSize(paramData->index);
  1012. if (param.second.elementSize != structSize)
  1013. continue;
  1014. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  1015. for (UINT32 i = 0; i < elemsToCopy; i++)
  1016. {
  1017. params->getStructData(paramData->index + i, structData, structSize);
  1018. curParam.set(structData, structSize, i);
  1019. }
  1020. bs_stack_free(structData);
  1021. }
  1022. }
  1023. }
  1024. auto& textureParams = mShader->getTextureParams();
  1025. for (auto& param : textureParams)
  1026. {
  1027. const MaterialParams::ParamData* paramData = nullptr;
  1028. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  1029. if (result != MaterialParams::GetParamResult::Success)
  1030. continue;
  1031. bool isLoadStore = params->getIsTextureLoadStore(paramData->index);
  1032. if(!isLoadStore)
  1033. {
  1034. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  1035. HTexture texture;
  1036. params->getTexture(paramData->index, texture);
  1037. curParam.set(texture);
  1038. }
  1039. else
  1040. {
  1041. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  1042. HTexture texture;
  1043. TextureSurface surface;
  1044. params->getLoadStoreTexture(paramData->index, texture, surface);
  1045. curParam.set(texture, surface);
  1046. }
  1047. }
  1048. auto& bufferParams = mShader->getBufferParams();
  1049. for (auto& param : bufferParams)
  1050. {
  1051. const MaterialParams::ParamData* paramData = nullptr;
  1052. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  1053. if (result != MaterialParams::GetParamResult::Success)
  1054. continue;
  1055. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  1056. SPtr<GpuBuffer> buffer;
  1057. params->getBuffer(paramData->index, buffer);
  1058. curParam.set(buffer);
  1059. }
  1060. auto& samplerParams = mShader->getSamplerParams();
  1061. for (auto& param : samplerParams)
  1062. {
  1063. const MaterialParams::ParamData* paramData = nullptr;
  1064. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  1065. if (result != MaterialParams::GetParamResult::Success)
  1066. continue;
  1067. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  1068. SPtr<SamplerState> samplerState;
  1069. params->getSamplerState(paramData->index, samplerState);
  1070. curParam.set(samplerState);
  1071. }
  1072. }
  1073. HMaterial Material::create()
  1074. {
  1075. SPtr<Material> materialPtr = MaterialManager::instance().create();
  1076. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1077. }
  1078. HMaterial Material::create(const HShader& shader)
  1079. {
  1080. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  1081. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  1082. }
  1083. RTTITypeBase* Material::getRTTIStatic()
  1084. {
  1085. return MaterialRTTI::instance();
  1086. }
  1087. RTTITypeBase* Material::getRTTI() const
  1088. {
  1089. return Material::getRTTIStatic();
  1090. }
  1091. }