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GLSL
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8b24b07bd6
Fixing a few compile errors in OpenGL render API, due to some earlier refactors
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%!s(int64=9) %!d(string=hai) anos |
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Win32
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a448b09b54
Implemented Vulkan swapBuffers method on render window
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%!s(int64=9) %!d(string=hai) anos |
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BsGLBuffer.cpp
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f2cf9d3387
WIP Vulkan buffers
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%!s(int64=9) %!d(string=hai) anos |
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BsGLCommandBuffer.cpp
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ebed609b8e
Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs
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%!s(int64=9) %!d(string=hai) anos |
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BsGLCommandBufferManager.cpp
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ebed609b8e
Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs
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%!s(int64=9) %!d(string=hai) anos |
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BsGLContext.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLEventQuery.cpp
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11c403a10d
Vulkan queries WIP
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%!s(int64=9) %!d(string=hai) anos |
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BsGLFrameBufferObject.cpp
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8b24b07bd6
Fixing a few compile errors in OpenGL render API, due to some earlier refactors
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%!s(int64=9) %!d(string=hai) anos |
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BsGLGpuBuffer.cpp
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90a05366f1
Finished Vulkan hardware buffer implementation
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%!s(int64=9) %!d(string=hai) anos |
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BsGLGpuParamBlockBuffer.cpp
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588076b7cc
Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation
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%!s(int64=9) %!d(string=hai) anos |
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BsGLHardwareBufferManager.cpp
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cc9a402774
Vulkan buffer memory mapping with handling for memory hazards and accesses from other device queues
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%!s(int64=9) %!d(string=hai) anos |
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BsGLIndexBuffer.cpp
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90a05366f1
Finished Vulkan hardware buffer implementation
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%!s(int64=9) %!d(string=hai) anos |
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BsGLOcclusionQuery.cpp
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11c403a10d
Vulkan queries WIP
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%!s(int64=9) %!d(string=hai) anos |
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BsGLPixelBuffer.cpp
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e2fcd6419d
Cleaning up render API
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%!s(int64=9) %!d(string=hai) anos |
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BsGLPixelFormat.cpp
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deab7206d5
Added generic GPU buffer support to DX11 and OpenGL
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%!s(int64=9) %!d(string=hai) anos |
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BsGLPlugin.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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%!s(int64=9) %!d(string=hai) anos |
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BsGLQueryManager.cpp
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aaaf9d4c33
Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderAPI.cpp
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af560f18fc
Added a ComputePipelineState
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderAPIFactory.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderTexture.cpp
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a6abddedc3
Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap
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%!s(int64=9) %!d(string=hai) anos |
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BsGLRenderWindowManager.cpp
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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%!s(int64=9) %!d(string=hai) anos |
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BsGLSLParamParser.cpp
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474d810214
Extended GPU params with a "set" field to match the Vulkan descriptor format better
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%!s(int64=9) %!d(string=hai) anos |
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BsGLSupport.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |
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BsGLTexture.cpp
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9f08aa6622
Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues
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%!s(int64=9) %!d(string=hai) anos |
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BsGLTextureManager.cpp
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8b24b07bd6
Fixing a few compile errors in OpenGL render API, due to some earlier refactors
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%!s(int64=9) %!d(string=hai) anos |
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BsGLTimerQuery.cpp
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11c403a10d
Vulkan queries WIP
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%!s(int64=9) %!d(string=hai) anos |
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BsGLVertexArrayObjectManager.cpp
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c6e8badad9
(WIP) Adding command buffer support to OpenGL
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%!s(int64=9) %!d(string=hai) anos |
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BsGLVertexBuffer.cpp
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90a05366f1
Finished Vulkan hardware buffer implementation
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%!s(int64=9) %!d(string=hai) anos |
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glew.cpp
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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%!s(int64=9) %!d(string=hai) anos |