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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsOcclusionQuery.h"
- namespace BansheeEngine
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** @copydoc OcclusionQuery */
- class VulkanOcclusionQuery : public OcclusionQuery
- {
- public:
- VulkanOcclusionQuery(VulkanDevice& device, bool binary);
- ~VulkanOcclusionQuery();
- /** @copydoc OcclusionQuery::begin */
- void begin(const SPtr<CommandBuffer>& cb = nullptr) override;
- /** @copydoc OcclusionQuery::end */
- void end(const SPtr<CommandBuffer>& cb = nullptr) override;
- /** @copydoc OcclusionQuery::isReady */
- bool isReady() const override;
- /** @copydoc OcclusionQuery::getNumSamples */
- UINT32 getNumSamples() override;
- private:
- friend class QueryManager;
- VulkanDevice& mDevice;
- VulkanQuery* mQuery;
- UINT64 mNumSamples;
- bool mQueryEndCalled : 1;
- bool mQueryFinalized : 1;
- };
- /** @} */
- }
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