Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport пре 12 година
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CmD3D11BlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11DepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11Device.cpp f49f30f089 DX11 clearing render target sub-area works пре 12 година
CmD3D11Driver.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11DriverList.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11GpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11GpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11GpuParamBlockBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11GpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11GpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11HLSLParamParser.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11HLSLProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmD3D11HLSLProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmD3D11HardwareBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11HardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11IndexBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11InputLayoutManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes пре 12 година
CmD3D11Mappings.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 13 година
CmD3D11MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const пре 12 година
CmD3D11Plugin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11RasterizerState.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) пре 13 година
CmD3D11RenderStateManager.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11RenderSystem.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport пре 12 година
CmD3D11RenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system пре 12 година
CmD3D11RenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI пре 12 година
CmD3D11RenderUtility.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport пре 12 година
CmD3D11RenderWindow.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) пре 12 година
CmD3D11RenderWindowManager.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11SamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11Texture.cpp 8c982e0422 Moved the core thread outside of the render system пре 12 година
CmD3D11TextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
CmD3D11TextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11VertexBuffer.cpp c5f46545e8 A bunch more code ported to new alloc system пре 12 година
CmD3D11VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 13 година
CmD3D11VideoModeList.cpp c5f46545e8 A bunch more code ported to new alloc system пре 12 година