Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport vor 12 Jahren
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GLSL b19b034abb Added DebugRelease build vor 12 Jahren
GLX 1e81bf9e05 vor 13 Jahren
OSX 1e81bf9e05 vor 13 Jahren
SDL 1e81bf9e05 vor 13 Jahren
gtk 1e81bf9e05 vor 13 Jahren
win32 c5f46545e8 A bunch more code ported to new alloc system vor 12 Jahren
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system vor 12 Jahren
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI vor 12 Jahren
CmGLGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better vor 13 Jahren
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmGLHardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmGLIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGLMultiRenderTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGLPixelBuffer.cpp 71002238ae Added default internal buffer alloc for PixelData vor 12 Jahren
CmGLPixelFormat.cpp bfef9f98a0 Fix for invalid operation errors: vor 13 Jahren
CmGLRenderSystem.cpp 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport vor 12 Jahren
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system vor 12 Jahren
CmGLRenderTexture.cpp c5f46545e8 A bunch more code ported to new alloc system vor 12 Jahren
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmGLTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI vor 12 Jahren
CmGLTextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmGLVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmWin32GLSupport.cpp aaa7d3e3d6 Refactored DX11 windows as well vor 12 Jahren
CmWin32Window.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) vor 12 Jahren
glew.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren