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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Scene/BsSelection.h"
- #include "GUI/BsGUISceneTreeView.h"
- #include "GUI/BsGUIResourceTreeView.h"
- #include "Library/BsProjectLibrary.h"
- #include "Library/BsProjectResourceMeta.h"
- #include "Utility/BsMessageHandler.h"
- namespace bs
- {
- Selection::Selection()
- {
- mSceneSelectionChangedConn = MessageHandler::instance().listen(
- GUISceneTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::sceneSelectionChanged, this));
- mResourceSelectionChangedConn = MessageHandler::instance().listen(
- GUIResourceTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::resourceSelectionChanged, this));
- }
- Selection::~Selection()
- {
- mSceneSelectionChangedConn.disconnect();
- mResourceSelectionChangedConn.disconnect();
- }
- const Vector<HSceneObject>& Selection::getSceneObjects() const
- {
- pruneDestroyedSceneObjects();
- return mSelectedSceneObjects;
- }
- void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
- {
- mSelectedSceneObjects = sceneObjects;
- mSelectedResourcePaths.clear();
- updateTreeViews();
- pruneDestroyedSceneObjects();
- onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
- }
- const Vector<Path>& Selection::getResourcePaths() const
- {
- return mSelectedResourcePaths;
- }
- void Selection::setResourcePaths(const Vector<Path>& paths)
- {
- mSelectedResourcePaths = paths;
- mSelectedSceneObjects.clear();
- updateTreeViews();
- onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
- }
- Vector<UUID> Selection::getResourceUUIDs() const
- {
- Vector<UUID> UUIDs;
- for (auto& path : mSelectedResourcePaths)
- {
- SPtr<ProjectResourceMeta> meta = gProjectLibrary().findResourceMeta(path);
- if (meta != nullptr)
- UUIDs.push_back(meta->getUUID());
- }
- return UUIDs;
- }
- void Selection::setResourceUUIDs(const Vector<UUID>& UUIDs)
- {
- mSelectedResourcePaths.clear();
- for (auto& uuid : UUIDs)
- {
- Path path = gProjectLibrary().uuidToPath(uuid);
- if (path != Path::BLANK)
- mSelectedResourcePaths.push_back(path);
- }
- mSelectedSceneObjects.clear();
- updateTreeViews();
- onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
- }
- void Selection::clearSceneSelection()
- {
- setSceneObjects({});
- }
- void Selection::clearResourceSelection()
- {
- setResourceUUIDs({});
- }
- void Selection::ping(const HSceneObject& sceneObject)
- {
- GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
- if (sceneTreeView != nullptr)
- sceneTreeView->ping(sceneObject);
- onSceneObjectPing(sceneObject);
- }
- void Selection::ping(const Path& resourcePath)
- {
- onResourcePing(resourcePath);
- }
- void Selection::sceneSelectionChanged()
- {
- GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
- if (sceneTreeView != nullptr)
- {
- Vector<HSceneObject> newSelection = sceneTreeView->getSelection();
- bool isDirty = newSelection.size() != mSelectedSceneObjects.size();
- if (!isDirty)
- {
- UINT32 count = (UINT32)newSelection.size();
- for (UINT32 i = 0; i < count; i++)
- {
- if (newSelection[i] != mSelectedSceneObjects[i])
- {
- isDirty = true;
- break;
- }
- }
- }
- if (!isDirty)
- return;
- mSelectedSceneObjects = newSelection;
- mSelectedResourcePaths.clear();
- pruneDestroyedSceneObjects();
- onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
- }
- }
- void Selection::resourceSelectionChanged()
- {
- GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
- if (resourceTreeView != nullptr)
- {
- Vector<Path> newSelection = resourceTreeView->getSelection();
- bool isDirty = newSelection.size() != mSelectedResourcePaths.size();
- if (!isDirty)
- {
- UINT32 count = (UINT32)newSelection.size();
- for (UINT32 i = 0; i < count; i++)
- {
- if (newSelection[i] != mSelectedResourcePaths[i])
- {
- isDirty = true;
- break;
- }
- }
- }
- if (!isDirty)
- return;
- mSelectedResourcePaths = newSelection;
- mSelectedSceneObjects.clear();
- onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
- }
- }
- void Selection::updateTreeViews()
- {
- GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
- if (resourceTreeView != nullptr)
- {
- // Copy in case setSelection modifies the original.
- Vector<Path> copy = mSelectedResourcePaths;
- resourceTreeView->setSelection(copy);
- }
- GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
- if (sceneTreeView != nullptr)
- {
- // Copy in case setSelection modifies the original.
- pruneDestroyedSceneObjects();
- Vector<HSceneObject> copy = mSelectedSceneObjects;
- sceneTreeView->setSelection(copy);
- }
- }
- void Selection::pruneDestroyedSceneObjects() const
- {
- bool anyDestroyed = false;
- for (auto& SO : mSelectedSceneObjects)
- {
- if (!SO.isDestroyed(true))
- {
- anyDestroyed = true;
- break;
- }
- }
- if (!anyDestroyed) // Test for quick exit for the most common case
- return;
- for(auto& SO : mSelectedSceneObjects)
- {
- if(!SO.isDestroyed(true))
- mTempSO.push_back(SO);
- }
- mSelectedSceneObjects.swap(mTempSO);
- mTempSO.clear();
- }
- }
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