BsSelection.cpp 5.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Scene/BsSelection.h"
  4. #include "GUI/BsGUISceneTreeView.h"
  5. #include "GUI/BsGUIResourceTreeView.h"
  6. #include "Library/BsProjectLibrary.h"
  7. #include "Library/BsProjectResourceMeta.h"
  8. #include "Utility/BsMessageHandler.h"
  9. namespace bs
  10. {
  11. Selection::Selection()
  12. {
  13. mSceneSelectionChangedConn = MessageHandler::instance().listen(
  14. GUISceneTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::sceneSelectionChanged, this));
  15. mResourceSelectionChangedConn = MessageHandler::instance().listen(
  16. GUIResourceTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::resourceSelectionChanged, this));
  17. }
  18. Selection::~Selection()
  19. {
  20. mSceneSelectionChangedConn.disconnect();
  21. mResourceSelectionChangedConn.disconnect();
  22. }
  23. const Vector<HSceneObject>& Selection::getSceneObjects() const
  24. {
  25. pruneDestroyedSceneObjects();
  26. return mSelectedSceneObjects;
  27. }
  28. void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
  29. {
  30. mSelectedSceneObjects = sceneObjects;
  31. mSelectedResourcePaths.clear();
  32. updateTreeViews();
  33. pruneDestroyedSceneObjects();
  34. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  35. }
  36. const Vector<Path>& Selection::getResourcePaths() const
  37. {
  38. return mSelectedResourcePaths;
  39. }
  40. void Selection::setResourcePaths(const Vector<Path>& paths)
  41. {
  42. mSelectedResourcePaths = paths;
  43. mSelectedSceneObjects.clear();
  44. updateTreeViews();
  45. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  46. }
  47. Vector<UUID> Selection::getResourceUUIDs() const
  48. {
  49. Vector<UUID> UUIDs;
  50. for (auto& path : mSelectedResourcePaths)
  51. {
  52. SPtr<ProjectResourceMeta> meta = gProjectLibrary().findResourceMeta(path);
  53. if (meta != nullptr)
  54. UUIDs.push_back(meta->getUUID());
  55. }
  56. return UUIDs;
  57. }
  58. void Selection::setResourceUUIDs(const Vector<UUID>& UUIDs)
  59. {
  60. mSelectedResourcePaths.clear();
  61. for (auto& uuid : UUIDs)
  62. {
  63. Path path = gProjectLibrary().uuidToPath(uuid);
  64. if (path != Path::BLANK)
  65. mSelectedResourcePaths.push_back(path);
  66. }
  67. mSelectedSceneObjects.clear();
  68. updateTreeViews();
  69. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  70. }
  71. void Selection::clearSceneSelection()
  72. {
  73. setSceneObjects({});
  74. }
  75. void Selection::clearResourceSelection()
  76. {
  77. setResourceUUIDs({});
  78. }
  79. void Selection::ping(const HSceneObject& sceneObject)
  80. {
  81. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  82. if (sceneTreeView != nullptr)
  83. sceneTreeView->ping(sceneObject);
  84. onSceneObjectPing(sceneObject);
  85. }
  86. void Selection::ping(const Path& resourcePath)
  87. {
  88. onResourcePing(resourcePath);
  89. }
  90. void Selection::sceneSelectionChanged()
  91. {
  92. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  93. if (sceneTreeView != nullptr)
  94. {
  95. Vector<HSceneObject> newSelection = sceneTreeView->getSelection();
  96. bool isDirty = newSelection.size() != mSelectedSceneObjects.size();
  97. if (!isDirty)
  98. {
  99. UINT32 count = (UINT32)newSelection.size();
  100. for (UINT32 i = 0; i < count; i++)
  101. {
  102. if (newSelection[i] != mSelectedSceneObjects[i])
  103. {
  104. isDirty = true;
  105. break;
  106. }
  107. }
  108. }
  109. if (!isDirty)
  110. return;
  111. mSelectedSceneObjects = newSelection;
  112. mSelectedResourcePaths.clear();
  113. pruneDestroyedSceneObjects();
  114. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  115. }
  116. }
  117. void Selection::resourceSelectionChanged()
  118. {
  119. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  120. if (resourceTreeView != nullptr)
  121. {
  122. Vector<Path> newSelection = resourceTreeView->getSelection();
  123. bool isDirty = newSelection.size() != mSelectedResourcePaths.size();
  124. if (!isDirty)
  125. {
  126. UINT32 count = (UINT32)newSelection.size();
  127. for (UINT32 i = 0; i < count; i++)
  128. {
  129. if (newSelection[i] != mSelectedResourcePaths[i])
  130. {
  131. isDirty = true;
  132. break;
  133. }
  134. }
  135. }
  136. if (!isDirty)
  137. return;
  138. mSelectedResourcePaths = newSelection;
  139. mSelectedSceneObjects.clear();
  140. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  141. }
  142. }
  143. void Selection::updateTreeViews()
  144. {
  145. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  146. if (resourceTreeView != nullptr)
  147. {
  148. // Copy in case setSelection modifies the original.
  149. Vector<Path> copy = mSelectedResourcePaths;
  150. resourceTreeView->setSelection(copy);
  151. }
  152. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  153. if (sceneTreeView != nullptr)
  154. {
  155. // Copy in case setSelection modifies the original.
  156. pruneDestroyedSceneObjects();
  157. Vector<HSceneObject> copy = mSelectedSceneObjects;
  158. sceneTreeView->setSelection(copy);
  159. }
  160. }
  161. void Selection::pruneDestroyedSceneObjects() const
  162. {
  163. bool anyDestroyed = false;
  164. for (auto& SO : mSelectedSceneObjects)
  165. {
  166. if (!SO.isDestroyed(true))
  167. {
  168. anyDestroyed = true;
  169. break;
  170. }
  171. }
  172. if (!anyDestroyed) // Test for quick exit for the most common case
  173. return;
  174. for(auto& SO : mSelectedSceneObjects)
  175. {
  176. if(!SO.isDestroyed(true))
  177. mTempSO.push_back(SO);
  178. }
  179. mSelectedSceneObjects.swap(mTempSO);
  180. mTempSO.clear();
  181. }
  182. }