BsScriptGUIVector2Field.cpp 4.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIVector2Field.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoMethod.h"
  8. #include "Image/BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "GUI/BsGUIVector2Field.h"
  11. #include "GUI/BsGUIOptions.h"
  12. #include "GUI/BsGUIContent.h"
  13. #include "Wrappers/GUI/BsScriptGUIContent.h"
  14. #include "Wrappers/BsScriptVector.h"
  15. using namespace std::placeholders;
  16. namespace bs
  17. {
  18. ScriptGUIVector2Field::OnChangedThunkDef ScriptGUIVector2Field::onChangedThunk;
  19. ScriptGUIVector2Field::OnConfirmedThunkDef ScriptGUIVector2Field::onConfirmedThunk;
  20. ScriptGUIVector2Field::ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field)
  21. :TScriptGUIElement(instance, vector2Field)
  22. {
  23. }
  24. void ScriptGUIVector2Field::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIVector2Field::internal_createInstance);
  27. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIVector2Field::internal_getValue);
  28. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIVector2Field::internal_setValue);
  29. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", (void*)&ScriptGUIVector2Field::internal_hasInputFocus);
  30. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIVector2Field::internal_setTint);
  31. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  32. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  33. }
  34. void ScriptGUIVector2Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  35. MonoString* style, MonoArray* guiOptions, bool withTitle)
  36. {
  37. GUIOptions options;
  38. ScriptArray scriptArray(guiOptions);
  39. UINT32 arrayLen = scriptArray.size();
  40. for (UINT32 i = 0; i < arrayLen; i++)
  41. options.addOption(scriptArray.get<GUIOption>(i));
  42. String styleName = MonoUtil::monoToString(style);
  43. GUIVector2Field* field = nullptr;
  44. if (withTitle)
  45. {
  46. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  47. field = GUIVector2Field::create(nativeContent, titleWidth, options, styleName);
  48. }
  49. else
  50. {
  51. field = GUIVector2Field::create(options, styleName);
  52. }
  53. auto nativeInstance = new (bs_alloc<ScriptGUIVector2Field>()) ScriptGUIVector2Field(instance, field);
  54. field->onValueChanged.connect(std::bind(&ScriptGUIVector2Field::onChanged, nativeInstance, _1));
  55. field->onConfirm.connect(std::bind(&ScriptGUIVector2Field::onConfirmed, nativeInstance));
  56. }
  57. void ScriptGUIVector2Field::internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output)
  58. {
  59. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  60. *output = field->getValue();
  61. }
  62. void ScriptGUIVector2Field::internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2* value)
  63. {
  64. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  65. return field->setValue(*value);
  66. }
  67. void ScriptGUIVector2Field::internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output)
  68. {
  69. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  70. *output = field->hasInputFocus();
  71. }
  72. void ScriptGUIVector2Field::internal_setTint(ScriptGUIVector2Field* nativeInstance, Color* color)
  73. {
  74. GUIVector2Field* field = (GUIVector2Field*)nativeInstance->getGUIElement();
  75. field->setTint(*color);
  76. }
  77. void ScriptGUIVector2Field::onChanged(const Vector2& newValue)
  78. {
  79. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), ScriptVector2::box(newValue));
  80. }
  81. void ScriptGUIVector2Field::onConfirmed()
  82. {
  83. MonoUtil::invokeThunk(onConfirmedThunk, getManagedInstance());
  84. }
  85. }