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- #include "BsScriptMaterial.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Material/BsMaterial.h"
- #include "BsScriptResourceManager.h"
- #include "Wrappers/BsScriptVector.h"
- #include "BsScriptColorGradient.generated.h"
- #include "Wrappers/BsScriptColor.h"
- #include "BsScriptMaterial.generated.h"
- #include "BsScriptShader.generated.h"
- #include "Wrappers/BsScriptVector.h"
- #include "BsScriptTAnimationCurve.generated.h"
- #include "Wrappers/BsScriptVector.h"
- #include "BsScriptTexture.generated.h"
- #include "../../SBansheeEngine/Extensions/BsMaterialEx.h"
- #include "BsScriptSpriteTexture.generated.h"
- namespace bs
- {
- ScriptMaterial::ScriptMaterial(MonoObject* managedInstance, const ResourceHandle<Material>& value)
- :TScriptResource(managedInstance, value)
- {
- }
- void ScriptMaterial::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_setShader", (void*)&ScriptMaterial::Internal_setShader);
- metaData.scriptClass->addInternalCall("Internal_clone", (void*)&ScriptMaterial::Internal_clone);
- metaData.scriptClass->addInternalCall("Internal_getShader", (void*)&ScriptMaterial::Internal_getShader);
- metaData.scriptClass->addInternalCall("Internal_setFloat", (void*)&ScriptMaterial::Internal_setFloat);
- metaData.scriptClass->addInternalCall("Internal_setFloatCurve", (void*)&ScriptMaterial::Internal_setFloatCurve);
- metaData.scriptClass->addInternalCall("Internal_setColor", (void*)&ScriptMaterial::Internal_setColor);
- metaData.scriptClass->addInternalCall("Internal_setColorGradient", (void*)&ScriptMaterial::Internal_setColorGradient);
- metaData.scriptClass->addInternalCall("Internal_setVec2", (void*)&ScriptMaterial::Internal_setVec2);
- metaData.scriptClass->addInternalCall("Internal_setVec3", (void*)&ScriptMaterial::Internal_setVec3);
- metaData.scriptClass->addInternalCall("Internal_setVec4", (void*)&ScriptMaterial::Internal_setVec4);
- metaData.scriptClass->addInternalCall("Internal_setMat3", (void*)&ScriptMaterial::Internal_setMat3);
- metaData.scriptClass->addInternalCall("Internal_setMat4", (void*)&ScriptMaterial::Internal_setMat4);
- metaData.scriptClass->addInternalCall("Internal_getFloat", (void*)&ScriptMaterial::Internal_getFloat);
- metaData.scriptClass->addInternalCall("Internal_getFloatCurve", (void*)&ScriptMaterial::Internal_getFloatCurve);
- metaData.scriptClass->addInternalCall("Internal_getColor", (void*)&ScriptMaterial::Internal_getColor);
- metaData.scriptClass->addInternalCall("Internal_getColorGradient", (void*)&ScriptMaterial::Internal_getColorGradient);
- metaData.scriptClass->addInternalCall("Internal_getVec2", (void*)&ScriptMaterial::Internal_getVec2);
- metaData.scriptClass->addInternalCall("Internal_getVec3", (void*)&ScriptMaterial::Internal_getVec3);
- metaData.scriptClass->addInternalCall("Internal_getVec4", (void*)&ScriptMaterial::Internal_getVec4);
- metaData.scriptClass->addInternalCall("Internal_getMat3", (void*)&ScriptMaterial::Internal_getMat3);
- metaData.scriptClass->addInternalCall("Internal_getMat4", (void*)&ScriptMaterial::Internal_getMat4);
- metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptMaterial::Internal_create);
- metaData.scriptClass->addInternalCall("Internal_create0", (void*)&ScriptMaterial::Internal_create0);
- metaData.scriptClass->addInternalCall("Internal_setTexture", (void*)&ScriptMaterial::Internal_setTexture);
- metaData.scriptClass->addInternalCall("Internal_getTexture", (void*)&ScriptMaterial::Internal_getTexture);
- metaData.scriptClass->addInternalCall("Internal_setSpriteTexture", (void*)&ScriptMaterial::Internal_setSpriteTexture);
- metaData.scriptClass->addInternalCall("Internal_getSpriteTexture", (void*)&ScriptMaterial::Internal_getSpriteTexture);
- }
- MonoObject*ScriptMaterial::createInstance()
- {
- bool dummy = false;
- void* ctorParams[1] = { &dummy };
- return metaData.scriptClass->createInstance("bool", ctorParams);
- }
- void ScriptMaterial::Internal_setShader(ScriptMaterial* thisPtr, MonoObject* shader)
- {
- ResourceHandle<Shader> tmpshader;
- ScriptShader* scriptshader;
- scriptshader = ScriptShader::toNative(shader);
- if(scriptshader != nullptr)
- tmpshader = scriptshader->getHandle();
- thisPtr->getHandle()->setShader(tmpshader);
- }
- MonoObject* ScriptMaterial::Internal_clone(ScriptMaterial* thisPtr)
- {
- ResourceHandle<Material> tmp__output;
- tmp__output = thisPtr->getHandle()->clone();
- MonoObject* __output;
- ScriptResourceBase* script__output;
- script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
- if(script__output != nullptr)
- __output = script__output->getManagedInstance();
- else
- __output = nullptr;
- return __output;
- }
- MonoObject* ScriptMaterial::Internal_getShader(ScriptMaterial* thisPtr)
- {
- ResourceHandle<Shader> tmp__output;
- tmp__output = thisPtr->getHandle()->getShader();
- MonoObject* __output;
- ScriptResourceBase* script__output;
- script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
- if(script__output != nullptr)
- __output = script__output->getManagedInstance();
- else
- __output = nullptr;
- return __output;
- }
- void ScriptMaterial::Internal_setFloat(ScriptMaterial* thisPtr, MonoString* name, float value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- thisPtr->getHandle()->setFloat(tmpname, value, arrayIdx);
- }
- void ScriptMaterial::Internal_setFloatCurve(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- SPtr<TAnimationCurve<float>> tmpvalue;
- ScriptTAnimationCurvefloat* scriptvalue;
- scriptvalue = ScriptTAnimationCurvefloat::toNative(value);
- tmpvalue = scriptvalue->getInternal();
- thisPtr->getHandle()->setFloatCurve(tmpname, *tmpvalue, arrayIdx);
- }
- void ScriptMaterial::Internal_setColor(ScriptMaterial* thisPtr, MonoString* name, Color* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- thisPtr->getHandle()->setColor(tmpname, *value, arrayIdx);
- }
- void ScriptMaterial::Internal_setColorGradient(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- SPtr<ColorGradient> tmpvalue;
- ScriptColorGradient* scriptvalue;
- scriptvalue = ScriptColorGradient::toNative(value);
- tmpvalue = scriptvalue->getInternal();
- thisPtr->getHandle()->setColorGradient(tmpname, *tmpvalue, arrayIdx);
- }
- void ScriptMaterial::Internal_setVec2(ScriptMaterial* thisPtr, MonoString* name, Vector2* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- thisPtr->getHandle()->setVec2(tmpname, *value, arrayIdx);
- }
- void ScriptMaterial::Internal_setVec3(ScriptMaterial* thisPtr, MonoString* name, Vector3* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- thisPtr->getHandle()->setVec3(tmpname, *value, arrayIdx);
- }
- void ScriptMaterial::Internal_setVec4(ScriptMaterial* thisPtr, MonoString* name, Vector4* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- thisPtr->getHandle()->setVec4(tmpname, *value, arrayIdx);
- }
- void ScriptMaterial::Internal_setMat3(ScriptMaterial* thisPtr, MonoString* name, Matrix3* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- thisPtr->getHandle()->setMat3(tmpname, *value, arrayIdx);
- }
- void ScriptMaterial::Internal_setMat4(ScriptMaterial* thisPtr, MonoString* name, Matrix4* value, uint32_t arrayIdx)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- thisPtr->getHandle()->setMat4(tmpname, *value, arrayIdx);
- }
- float ScriptMaterial::Internal_getFloat(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
- {
- float tmp__output;
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- tmp__output = thisPtr->getHandle()->getFloat(tmpname, arrayIdx);
- float __output;
- __output = tmp__output;
- return __output;
- }
- MonoObject* ScriptMaterial::Internal_getFloatCurve(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
- {
- SPtr<TAnimationCurve<float>> tmp__output = bs_shared_ptr_new<TAnimationCurve<float>>();
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- *tmp__output = thisPtr->getHandle()->getFloatCurve(tmpname, arrayIdx);
- MonoObject* __output;
- __output = ScriptTAnimationCurvefloat::create(tmp__output);
- return __output;
- }
- void ScriptMaterial::Internal_getColor(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Color* __output)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- Color tmp__output;
- tmp__output = thisPtr->getHandle()->getColor(tmpname, arrayIdx);
- *__output = tmp__output;
- }
- MonoObject* ScriptMaterial::Internal_getColorGradient(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
- {
- SPtr<ColorGradient> tmp__output = bs_shared_ptr_new<ColorGradient>();
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- *tmp__output = thisPtr->getHandle()->getColorGradient(tmpname, arrayIdx);
- MonoObject* __output;
- __output = ScriptColorGradient::create(tmp__output);
- return __output;
- }
- void ScriptMaterial::Internal_getVec2(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector2* __output)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- Vector2 tmp__output;
- tmp__output = thisPtr->getHandle()->getVec2(tmpname, arrayIdx);
- *__output = tmp__output;
- }
- void ScriptMaterial::Internal_getVec3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector3* __output)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- Vector3 tmp__output;
- tmp__output = thisPtr->getHandle()->getVec3(tmpname, arrayIdx);
- *__output = tmp__output;
- }
- void ScriptMaterial::Internal_getVec4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector4* __output)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- Vector4 tmp__output;
- tmp__output = thisPtr->getHandle()->getVec4(tmpname, arrayIdx);
- *__output = tmp__output;
- }
- void ScriptMaterial::Internal_getMat3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix3* __output)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- Matrix3 tmp__output;
- tmp__output = thisPtr->getHandle()->getMat3(tmpname, arrayIdx);
- *__output = tmp__output;
- }
- void ScriptMaterial::Internal_getMat4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix4* __output)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- Matrix4 tmp__output;
- tmp__output = thisPtr->getHandle()->getMat4(tmpname, arrayIdx);
- *__output = tmp__output;
- }
- void ScriptMaterial::Internal_create(MonoObject* managedInstance)
- {
- ResourceHandle<Material> instance = Material::create();
- ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
- }
- void ScriptMaterial::Internal_create0(MonoObject* managedInstance, MonoObject* shader)
- {
- ResourceHandle<Shader> tmpshader;
- ScriptShader* scriptshader;
- scriptshader = ScriptShader::toNative(shader);
- if(scriptshader != nullptr)
- tmpshader = scriptshader->getHandle();
- ResourceHandle<Material> instance = Material::create(tmpshader);
- ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
- }
- void ScriptMaterial::Internal_setTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t mipLevel, uint32_t numMipLevels, uint32_t arraySlice, uint32_t numArraySlices)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- ResourceHandle<Texture> tmpvalue;
- ScriptTexture* scriptvalue;
- scriptvalue = ScriptTexture::toNative(value);
- if(scriptvalue != nullptr)
- tmpvalue = scriptvalue->getHandle();
- MaterialEx::setTexture(thisPtr->getHandle(), tmpname, tmpvalue, mipLevel, numMipLevels, arraySlice, numArraySlices);
- }
- MonoObject* ScriptMaterial::Internal_getTexture(ScriptMaterial* thisPtr, MonoString* name)
- {
- ResourceHandle<Texture> tmp__output;
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- tmp__output = MaterialEx::getTexture(thisPtr->getHandle(), tmpname);
- MonoObject* __output;
- ScriptResourceBase* script__output;
- script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
- if(script__output != nullptr)
- __output = script__output->getManagedInstance();
- else
- __output = nullptr;
- return __output;
- }
- void ScriptMaterial::Internal_setSpriteTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value)
- {
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- ResourceHandle<SpriteTexture> tmpvalue;
- ScriptSpriteTexture* scriptvalue;
- scriptvalue = ScriptSpriteTexture::toNative(value);
- if(scriptvalue != nullptr)
- tmpvalue = scriptvalue->getHandle();
- MaterialEx::setSpriteTexture(thisPtr->getHandle(), tmpname, tmpvalue);
- }
- MonoObject* ScriptMaterial::Internal_getSpriteTexture(ScriptMaterial* thisPtr, MonoString* name)
- {
- ResourceHandle<SpriteTexture> tmp__output;
- String tmpname;
- tmpname = MonoUtil::monoToString(name);
- tmp__output = MaterialEx::getSpriteTexture(thisPtr->getHandle(), tmpname);
- MonoObject* __output;
- ScriptResourceBase* script__output;
- script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
- if(script__output != nullptr)
- __output = script__output->getManagedInstance();
- else
- __output = nullptr;
- return __output;
- }
- }
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