BsScriptMaterial.generated.cpp 13 KB

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  1. #include "BsScriptMaterial.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Material/BsMaterial.h"
  6. #include "BsScriptResourceManager.h"
  7. #include "Wrappers/BsScriptVector.h"
  8. #include "BsScriptColorGradient.generated.h"
  9. #include "Wrappers/BsScriptColor.h"
  10. #include "BsScriptMaterial.generated.h"
  11. #include "BsScriptShader.generated.h"
  12. #include "Wrappers/BsScriptVector.h"
  13. #include "BsScriptTAnimationCurve.generated.h"
  14. #include "Wrappers/BsScriptVector.h"
  15. #include "BsScriptTexture.generated.h"
  16. #include "../../SBansheeEngine/Extensions/BsMaterialEx.h"
  17. #include "BsScriptSpriteTexture.generated.h"
  18. namespace bs
  19. {
  20. ScriptMaterial::ScriptMaterial(MonoObject* managedInstance, const ResourceHandle<Material>& value)
  21. :TScriptResource(managedInstance, value)
  22. {
  23. }
  24. void ScriptMaterial::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_setShader", (void*)&ScriptMaterial::Internal_setShader);
  27. metaData.scriptClass->addInternalCall("Internal_clone", (void*)&ScriptMaterial::Internal_clone);
  28. metaData.scriptClass->addInternalCall("Internal_getShader", (void*)&ScriptMaterial::Internal_getShader);
  29. metaData.scriptClass->addInternalCall("Internal_setFloat", (void*)&ScriptMaterial::Internal_setFloat);
  30. metaData.scriptClass->addInternalCall("Internal_setFloatCurve", (void*)&ScriptMaterial::Internal_setFloatCurve);
  31. metaData.scriptClass->addInternalCall("Internal_setColor", (void*)&ScriptMaterial::Internal_setColor);
  32. metaData.scriptClass->addInternalCall("Internal_setColorGradient", (void*)&ScriptMaterial::Internal_setColorGradient);
  33. metaData.scriptClass->addInternalCall("Internal_setVec2", (void*)&ScriptMaterial::Internal_setVec2);
  34. metaData.scriptClass->addInternalCall("Internal_setVec3", (void*)&ScriptMaterial::Internal_setVec3);
  35. metaData.scriptClass->addInternalCall("Internal_setVec4", (void*)&ScriptMaterial::Internal_setVec4);
  36. metaData.scriptClass->addInternalCall("Internal_setMat3", (void*)&ScriptMaterial::Internal_setMat3);
  37. metaData.scriptClass->addInternalCall("Internal_setMat4", (void*)&ScriptMaterial::Internal_setMat4);
  38. metaData.scriptClass->addInternalCall("Internal_getFloat", (void*)&ScriptMaterial::Internal_getFloat);
  39. metaData.scriptClass->addInternalCall("Internal_getFloatCurve", (void*)&ScriptMaterial::Internal_getFloatCurve);
  40. metaData.scriptClass->addInternalCall("Internal_getColor", (void*)&ScriptMaterial::Internal_getColor);
  41. metaData.scriptClass->addInternalCall("Internal_getColorGradient", (void*)&ScriptMaterial::Internal_getColorGradient);
  42. metaData.scriptClass->addInternalCall("Internal_getVec2", (void*)&ScriptMaterial::Internal_getVec2);
  43. metaData.scriptClass->addInternalCall("Internal_getVec3", (void*)&ScriptMaterial::Internal_getVec3);
  44. metaData.scriptClass->addInternalCall("Internal_getVec4", (void*)&ScriptMaterial::Internal_getVec4);
  45. metaData.scriptClass->addInternalCall("Internal_getMat3", (void*)&ScriptMaterial::Internal_getMat3);
  46. metaData.scriptClass->addInternalCall("Internal_getMat4", (void*)&ScriptMaterial::Internal_getMat4);
  47. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptMaterial::Internal_create);
  48. metaData.scriptClass->addInternalCall("Internal_create0", (void*)&ScriptMaterial::Internal_create0);
  49. metaData.scriptClass->addInternalCall("Internal_setTexture", (void*)&ScriptMaterial::Internal_setTexture);
  50. metaData.scriptClass->addInternalCall("Internal_getTexture", (void*)&ScriptMaterial::Internal_getTexture);
  51. metaData.scriptClass->addInternalCall("Internal_setSpriteTexture", (void*)&ScriptMaterial::Internal_setSpriteTexture);
  52. metaData.scriptClass->addInternalCall("Internal_getSpriteTexture", (void*)&ScriptMaterial::Internal_getSpriteTexture);
  53. }
  54. MonoObject*ScriptMaterial::createInstance()
  55. {
  56. bool dummy = false;
  57. void* ctorParams[1] = { &dummy };
  58. return metaData.scriptClass->createInstance("bool", ctorParams);
  59. }
  60. void ScriptMaterial::Internal_setShader(ScriptMaterial* thisPtr, MonoObject* shader)
  61. {
  62. ResourceHandle<Shader> tmpshader;
  63. ScriptShader* scriptshader;
  64. scriptshader = ScriptShader::toNative(shader);
  65. if(scriptshader != nullptr)
  66. tmpshader = scriptshader->getHandle();
  67. thisPtr->getHandle()->setShader(tmpshader);
  68. }
  69. MonoObject* ScriptMaterial::Internal_clone(ScriptMaterial* thisPtr)
  70. {
  71. ResourceHandle<Material> tmp__output;
  72. tmp__output = thisPtr->getHandle()->clone();
  73. MonoObject* __output;
  74. ScriptResourceBase* script__output;
  75. script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
  76. if(script__output != nullptr)
  77. __output = script__output->getManagedInstance();
  78. else
  79. __output = nullptr;
  80. return __output;
  81. }
  82. MonoObject* ScriptMaterial::Internal_getShader(ScriptMaterial* thisPtr)
  83. {
  84. ResourceHandle<Shader> tmp__output;
  85. tmp__output = thisPtr->getHandle()->getShader();
  86. MonoObject* __output;
  87. ScriptResourceBase* script__output;
  88. script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
  89. if(script__output != nullptr)
  90. __output = script__output->getManagedInstance();
  91. else
  92. __output = nullptr;
  93. return __output;
  94. }
  95. void ScriptMaterial::Internal_setFloat(ScriptMaterial* thisPtr, MonoString* name, float value, uint32_t arrayIdx)
  96. {
  97. String tmpname;
  98. tmpname = MonoUtil::monoToString(name);
  99. thisPtr->getHandle()->setFloat(tmpname, value, arrayIdx);
  100. }
  101. void ScriptMaterial::Internal_setFloatCurve(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
  102. {
  103. String tmpname;
  104. tmpname = MonoUtil::monoToString(name);
  105. SPtr<TAnimationCurve<float>> tmpvalue;
  106. ScriptTAnimationCurvefloat* scriptvalue;
  107. scriptvalue = ScriptTAnimationCurvefloat::toNative(value);
  108. tmpvalue = scriptvalue->getInternal();
  109. thisPtr->getHandle()->setFloatCurve(tmpname, *tmpvalue, arrayIdx);
  110. }
  111. void ScriptMaterial::Internal_setColor(ScriptMaterial* thisPtr, MonoString* name, Color* value, uint32_t arrayIdx)
  112. {
  113. String tmpname;
  114. tmpname = MonoUtil::monoToString(name);
  115. thisPtr->getHandle()->setColor(tmpname, *value, arrayIdx);
  116. }
  117. void ScriptMaterial::Internal_setColorGradient(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t arrayIdx)
  118. {
  119. String tmpname;
  120. tmpname = MonoUtil::monoToString(name);
  121. SPtr<ColorGradient> tmpvalue;
  122. ScriptColorGradient* scriptvalue;
  123. scriptvalue = ScriptColorGradient::toNative(value);
  124. tmpvalue = scriptvalue->getInternal();
  125. thisPtr->getHandle()->setColorGradient(tmpname, *tmpvalue, arrayIdx);
  126. }
  127. void ScriptMaterial::Internal_setVec2(ScriptMaterial* thisPtr, MonoString* name, Vector2* value, uint32_t arrayIdx)
  128. {
  129. String tmpname;
  130. tmpname = MonoUtil::monoToString(name);
  131. thisPtr->getHandle()->setVec2(tmpname, *value, arrayIdx);
  132. }
  133. void ScriptMaterial::Internal_setVec3(ScriptMaterial* thisPtr, MonoString* name, Vector3* value, uint32_t arrayIdx)
  134. {
  135. String tmpname;
  136. tmpname = MonoUtil::monoToString(name);
  137. thisPtr->getHandle()->setVec3(tmpname, *value, arrayIdx);
  138. }
  139. void ScriptMaterial::Internal_setVec4(ScriptMaterial* thisPtr, MonoString* name, Vector4* value, uint32_t arrayIdx)
  140. {
  141. String tmpname;
  142. tmpname = MonoUtil::monoToString(name);
  143. thisPtr->getHandle()->setVec4(tmpname, *value, arrayIdx);
  144. }
  145. void ScriptMaterial::Internal_setMat3(ScriptMaterial* thisPtr, MonoString* name, Matrix3* value, uint32_t arrayIdx)
  146. {
  147. String tmpname;
  148. tmpname = MonoUtil::monoToString(name);
  149. thisPtr->getHandle()->setMat3(tmpname, *value, arrayIdx);
  150. }
  151. void ScriptMaterial::Internal_setMat4(ScriptMaterial* thisPtr, MonoString* name, Matrix4* value, uint32_t arrayIdx)
  152. {
  153. String tmpname;
  154. tmpname = MonoUtil::monoToString(name);
  155. thisPtr->getHandle()->setMat4(tmpname, *value, arrayIdx);
  156. }
  157. float ScriptMaterial::Internal_getFloat(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  158. {
  159. float tmp__output;
  160. String tmpname;
  161. tmpname = MonoUtil::monoToString(name);
  162. tmp__output = thisPtr->getHandle()->getFloat(tmpname, arrayIdx);
  163. float __output;
  164. __output = tmp__output;
  165. return __output;
  166. }
  167. MonoObject* ScriptMaterial::Internal_getFloatCurve(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  168. {
  169. SPtr<TAnimationCurve<float>> tmp__output = bs_shared_ptr_new<TAnimationCurve<float>>();
  170. String tmpname;
  171. tmpname = MonoUtil::monoToString(name);
  172. *tmp__output = thisPtr->getHandle()->getFloatCurve(tmpname, arrayIdx);
  173. MonoObject* __output;
  174. __output = ScriptTAnimationCurvefloat::create(tmp__output);
  175. return __output;
  176. }
  177. void ScriptMaterial::Internal_getColor(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Color* __output)
  178. {
  179. String tmpname;
  180. tmpname = MonoUtil::monoToString(name);
  181. Color tmp__output;
  182. tmp__output = thisPtr->getHandle()->getColor(tmpname, arrayIdx);
  183. *__output = tmp__output;
  184. }
  185. MonoObject* ScriptMaterial::Internal_getColorGradient(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx)
  186. {
  187. SPtr<ColorGradient> tmp__output = bs_shared_ptr_new<ColorGradient>();
  188. String tmpname;
  189. tmpname = MonoUtil::monoToString(name);
  190. *tmp__output = thisPtr->getHandle()->getColorGradient(tmpname, arrayIdx);
  191. MonoObject* __output;
  192. __output = ScriptColorGradient::create(tmp__output);
  193. return __output;
  194. }
  195. void ScriptMaterial::Internal_getVec2(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector2* __output)
  196. {
  197. String tmpname;
  198. tmpname = MonoUtil::monoToString(name);
  199. Vector2 tmp__output;
  200. tmp__output = thisPtr->getHandle()->getVec2(tmpname, arrayIdx);
  201. *__output = tmp__output;
  202. }
  203. void ScriptMaterial::Internal_getVec3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector3* __output)
  204. {
  205. String tmpname;
  206. tmpname = MonoUtil::monoToString(name);
  207. Vector3 tmp__output;
  208. tmp__output = thisPtr->getHandle()->getVec3(tmpname, arrayIdx);
  209. *__output = tmp__output;
  210. }
  211. void ScriptMaterial::Internal_getVec4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Vector4* __output)
  212. {
  213. String tmpname;
  214. tmpname = MonoUtil::monoToString(name);
  215. Vector4 tmp__output;
  216. tmp__output = thisPtr->getHandle()->getVec4(tmpname, arrayIdx);
  217. *__output = tmp__output;
  218. }
  219. void ScriptMaterial::Internal_getMat3(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix3* __output)
  220. {
  221. String tmpname;
  222. tmpname = MonoUtil::monoToString(name);
  223. Matrix3 tmp__output;
  224. tmp__output = thisPtr->getHandle()->getMat3(tmpname, arrayIdx);
  225. *__output = tmp__output;
  226. }
  227. void ScriptMaterial::Internal_getMat4(ScriptMaterial* thisPtr, MonoString* name, uint32_t arrayIdx, Matrix4* __output)
  228. {
  229. String tmpname;
  230. tmpname = MonoUtil::monoToString(name);
  231. Matrix4 tmp__output;
  232. tmp__output = thisPtr->getHandle()->getMat4(tmpname, arrayIdx);
  233. *__output = tmp__output;
  234. }
  235. void ScriptMaterial::Internal_create(MonoObject* managedInstance)
  236. {
  237. ResourceHandle<Material> instance = Material::create();
  238. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  239. }
  240. void ScriptMaterial::Internal_create0(MonoObject* managedInstance, MonoObject* shader)
  241. {
  242. ResourceHandle<Shader> tmpshader;
  243. ScriptShader* scriptshader;
  244. scriptshader = ScriptShader::toNative(shader);
  245. if(scriptshader != nullptr)
  246. tmpshader = scriptshader->getHandle();
  247. ResourceHandle<Material> instance = Material::create(tmpshader);
  248. ScriptResourceManager::instance().createBuiltinScriptResource(instance, managedInstance);
  249. }
  250. void ScriptMaterial::Internal_setTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value, uint32_t mipLevel, uint32_t numMipLevels, uint32_t arraySlice, uint32_t numArraySlices)
  251. {
  252. String tmpname;
  253. tmpname = MonoUtil::monoToString(name);
  254. ResourceHandle<Texture> tmpvalue;
  255. ScriptTexture* scriptvalue;
  256. scriptvalue = ScriptTexture::toNative(value);
  257. if(scriptvalue != nullptr)
  258. tmpvalue = scriptvalue->getHandle();
  259. MaterialEx::setTexture(thisPtr->getHandle(), tmpname, tmpvalue, mipLevel, numMipLevels, arraySlice, numArraySlices);
  260. }
  261. MonoObject* ScriptMaterial::Internal_getTexture(ScriptMaterial* thisPtr, MonoString* name)
  262. {
  263. ResourceHandle<Texture> tmp__output;
  264. String tmpname;
  265. tmpname = MonoUtil::monoToString(name);
  266. tmp__output = MaterialEx::getTexture(thisPtr->getHandle(), tmpname);
  267. MonoObject* __output;
  268. ScriptResourceBase* script__output;
  269. script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
  270. if(script__output != nullptr)
  271. __output = script__output->getManagedInstance();
  272. else
  273. __output = nullptr;
  274. return __output;
  275. }
  276. void ScriptMaterial::Internal_setSpriteTexture(ScriptMaterial* thisPtr, MonoString* name, MonoObject* value)
  277. {
  278. String tmpname;
  279. tmpname = MonoUtil::monoToString(name);
  280. ResourceHandle<SpriteTexture> tmpvalue;
  281. ScriptSpriteTexture* scriptvalue;
  282. scriptvalue = ScriptSpriteTexture::toNative(value);
  283. if(scriptvalue != nullptr)
  284. tmpvalue = scriptvalue->getHandle();
  285. MaterialEx::setSpriteTexture(thisPtr->getHandle(), tmpname, tmpvalue);
  286. }
  287. MonoObject* ScriptMaterial::Internal_getSpriteTexture(ScriptMaterial* thisPtr, MonoString* name)
  288. {
  289. ResourceHandle<SpriteTexture> tmp__output;
  290. String tmpname;
  291. tmpname = MonoUtil::monoToString(name);
  292. tmp__output = MaterialEx::getSpriteTexture(thisPtr->getHandle(), tmpname);
  293. MonoObject* __output;
  294. ScriptResourceBase* script__output;
  295. script__output = ScriptResourceManager::instance().getScriptResource(tmp__output, true);
  296. if(script__output != nullptr)
  297. __output = script__output->getManagedInstance();
  298. else
  299. __output = nullptr;
  300. return __output;
  301. }
  302. }