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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptResource.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Image/BsSpriteTexture.h"
- namespace bs
- {
- class SpriteTexture;
- class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource<ScriptSpriteTexture, SpriteTexture>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
- ScriptSpriteTexture(MonoObject* managedInstance, const ResourceHandle<SpriteTexture>& value);
- static MonoObject* createInstance();
- private:
- static void Internal_setTexture(ScriptSpriteTexture* thisPtr, MonoObject* texture);
- static MonoObject* Internal_getTexture(ScriptSpriteTexture* thisPtr);
- static uint32_t Internal_getWidth(ScriptSpriteTexture* thisPtr);
- static uint32_t Internal_getHeight(ScriptSpriteTexture* thisPtr);
- static void Internal_setOffset(ScriptSpriteTexture* thisPtr, Vector2* offset);
- static void Internal_getOffset(ScriptSpriteTexture* thisPtr, Vector2* __output);
- static void Internal_setScale(ScriptSpriteTexture* thisPtr, Vector2* scale);
- static void Internal_getScale(ScriptSpriteTexture* thisPtr, Vector2* __output);
- static void Internal_setAnimation(ScriptSpriteTexture* thisPtr, SpriteSheetGridAnimation* anim);
- static void Internal_getAnimation(ScriptSpriteTexture* thisPtr, SpriteSheetGridAnimation* __output);
- static void Internal_setAnimationPlayback(ScriptSpriteTexture* thisPtr, SpriteAnimationPlayback playback);
- static SpriteAnimationPlayback Internal_getAnimationPlayback(ScriptSpriteTexture* thisPtr);
- static void Internal_create(MonoObject* managedInstance, MonoObject* texture);
- static void Internal_create0(MonoObject* managedInstance, Vector2* uvOffset, Vector2* uvScale, MonoObject* texture);
- };
- }
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