BsScriptGUIRenderTexture.cpp 2.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIRenderTexture.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "Image/BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "GUI/BsGUILayout.h"
  11. #include "GUI/BsGUIRenderTexture.h"
  12. #include "GUI/BsGUIOptions.h"
  13. #include "Wrappers/GUI/BsScriptGUIElementStyle.h"
  14. #include "Wrappers/GUI/BsScriptGUILayout.h"
  15. #include "Wrappers/BsScriptHString.h"
  16. #include "Wrappers/GUI/BsScriptGUIContent.h"
  17. #include "BsScriptRenderTexture.generated.h"
  18. namespace bs
  19. {
  20. ScriptGUIRenderTexture::ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture)
  21. :TScriptGUIElement(instance, texture)
  22. {
  23. }
  24. void ScriptGUIRenderTexture::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIRenderTexture::internal_createInstance);
  27. metaData.scriptClass->addInternalCall("Internal_SetTexture", (void*)&ScriptGUIRenderTexture::internal_setTexture);
  28. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIRenderTexture::internal_setTint);
  29. }
  30. void ScriptGUIRenderTexture::internal_createInstance(MonoObject* instance,
  31. ScriptRenderTexture* texture, bool transparent, MonoString* style, MonoArray* guiOptions)
  32. {
  33. GUIOptions options;
  34. ScriptArray scriptArray(guiOptions);
  35. UINT32 arrayLen = scriptArray.size();
  36. for (UINT32 i = 0; i < arrayLen; i++)
  37. options.addOption(scriptArray.get<GUIOption>(i));
  38. SPtr<RenderTexture> renderTexture;
  39. if (texture != nullptr)
  40. renderTexture = texture->getInternal();
  41. GUIRenderTexture* guiTexture = GUIRenderTexture::create(renderTexture, transparent, options, MonoUtil::monoToString(style));
  42. new (bs_alloc<ScriptGUIRenderTexture>()) ScriptGUIRenderTexture(instance, guiTexture);
  43. }
  44. void ScriptGUIRenderTexture::internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture* texture)
  45. {
  46. SPtr<RenderTexture> renderTexture;
  47. if (texture != nullptr)
  48. renderTexture = texture->getInternal();
  49. GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
  50. guiTexture->setRenderTexture(renderTexture);
  51. }
  52. void ScriptGUIRenderTexture::internal_setTint(ScriptGUIRenderTexture* nativeInstance, Color* color)
  53. {
  54. GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
  55. guiTexture->setTint(*color);
  56. }
  57. }