MarcoROG c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) %!s(int64=8) %!d(string=hai) anos
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BansheeCore b3dfbb2dad Fixed typo in comment %!s(int64=8) %!d(string=hai) anos
BansheeD3D11RenderAPI fdfc56c8ac Depth of field (Gaussian) effect functional %!s(int64=8) %!d(string=hai) anos
BansheeEditor 5080f1b35a Updated builtin resource import so it only imports file that have been modified (instead of everything) %!s(int64=8) %!d(string=hai) anos
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeEngine e608321633 When shader compilation fails, display the shader name %!s(int64=8) %!d(string=hai) anos
BansheeFBXImporter b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeFMOD b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeFontImporter 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps %!s(int64=8) %!d(string=hai) anos
BansheeFreeImgImporter ec7d23c815 Fixing an issue with texture compression and mipmap generation %!s(int64=8) %!d(string=hai) anos
BansheeGLRenderAPI 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends %!s(int64=8) %!d(string=hai) anos
BansheeMono 5c8a8ab593 More work on documentation %!s(int64=8) %!d(string=hai) anos
BansheeOISInput b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeOpenAudio 1fe35a9644 Handle no audio devices more gracefully %!s(int64=8) %!d(string=hai) anos
BansheePhysX b9a97b133e Removing unnecessary DLL export specifiers from plugins %!s(int64=8) %!d(string=hai) anos
BansheeSL 4fe38f7bfe Omni-directional shadows running on Vulkan %!s(int64=8) %!d(string=hai) anos
BansheeUtility c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) %!s(int64=8) %!d(string=hai) anos
BansheeVulkanRenderAPI 40712d9a65 Added code for Gaussian filter %!s(int64=8) %!d(string=hai) anos
CMake 1af6d42c7c Updating binaries URL %!s(int64=8) %!d(string=hai) anos
Examples 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only %!s(int64=8) %!d(string=hai) anos
External c31588b669 Updated XShaderCompiler version %!s(int64=8) %!d(string=hai) anos
Game 5496a2e79a Fixing Windows build for some helper projects %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 3d8f1c0e2e Mesh and related classes ported to script binding generation %!s(int64=8) %!d(string=hai) anos
MBansheeEngine 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator %!s(int64=8) %!d(string=hai) anos
RenderBeast 2f7eef36ea Added importance sampling to SSR (non-temporal for now) %!s(int64=8) %!d(string=hai) anos
SBansheeEditor 3d8f1c0e2e Mesh and related classes ported to script binding generation %!s(int64=8) %!d(string=hai) anos
SBansheeEngine 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt 8af70223b3 Updated SBGen version %!s(int64=8) %!d(string=hai) anos