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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- /** @addtogroup Layers
- * @{
- */
- /** @defgroup Engine Engine
- * Layer that builds upon Core, providing specific implementations of its interfaces as well as other high level systems.
- * @{
- */
- /** @defgroup 2D 2D
- * Two dimensional geometry (sprites).
- */
- /** @defgroup Application-Engine Application
- * Entry point into the application.
- */
- /** @defgroup Components Components
- * Built-in components.
- */
- /** @defgroup GUI GUI
- * Graphical user interface, including elements, styles, events and GUI manager.
- */
- /** @defgroup Input-Engine Input
- * User input (mouse, keyboard, gamepad, etc.).
- */
- /** @defgroup Platform-Engine Platform
- * %Platform specific functionality.
- */
- /** @defgroup Resources-Engine Resources
- * Builtin engine resource types and a manager for such resources.
- */
- /** @cond RTTI */
- /** @defgroup RTTI-Impl-Engine RTTI types
- * Types containing RTTI for specific classes.
- */
- /** @endcond */
- /** @defgroup Utility-Engine Utility
- * Various utility methods and types used by the engine layer.
- */
- /** @} */
- /** @} */
- /** @addtogroup Internals
- * @{
- */
- /** @defgroup Internal-Engine Engine
- * Layer that builds upon Core, providing specific implementations of its interfaces as well as other high level systems.
- * @{
- */
- /** @defgroup 2D-Internal 2D
- * Two dimensional geometry (sprites).
- */
- /** @defgroup GUI-Internal GUI
- * Graphical user interface, including elements, styles, events and GUI manager.
- */
- /** @defgroup Renderer-Engine-Internal Renderer
- * Abstract interface and helper functionality for rendering scene objects and other geometry.
- */
- /** @defgroup Resources-Engine-Internal Resources
- * Builtin engine resource types and a manager for such resources.
- */
- /** @defgroup Script-Internal Script
- * Interaction with scripting languages and libraries.
- */
- /** @defgroup Utility-Engine-Internal Utility
- * Various utility methods and types used by the engine layer.
- */
- /** @} */
- /** @} */
- // DLL export
- #if BS_PLATFORM == BS_PLATFORM_WIN32 // Windows
- # if BS_COMPILER == BS_COMPILER_MSVC
- # if defined(BS_STATIC_LIB)
- # define BS_EXPORT
- # else
- # if defined(BS_EXPORTS)
- # define BS_EXPORT __declspec(dllexport)
- # else
- # define BS_EXPORT __declspec(dllimport)
- # endif
- # endif
- # else
- # if defined(BS_STATIC_LIB)
- # define BS_EXPORT
- # else
- # if defined(BS_EXPORTS)
- # define BS_EXPORT __attribute__ ((dllexport))
- # else
- # define BS_EXPORT __attribute__ ((dllimport))
- # endif
- # endif
- # endif
- # define BS_HIDDEN
- #else // Linux/Mac settings
- # define BS_EXPORT __attribute__ ((visibility ("default")))
- # define BS_HIDDEN __attribute__ ((visibility ("hidden")))
- #endif
- #include "Scene/BsGameObject.h"
- #include "Utility/BsEnums.h"
- #include "Utility/BsPaths.h"
- #include "Localization/BsHEString.h"
- namespace bs
- {
- static const StringID RendererDefault = "RenderBeast";
- class VirtualButton;
- class VirtualInput;
- class InputConfiguration;
- struct DragCallbackInfo;
- struct ShortcutKey;
- // GUI
- class CGUIWidget;
- class GUIManager;
- class GUIWidget;
- class GUIElementBase;
- class GUIElement;
- class GUILabel;
- class GUIButtonBase;
- class GUIButton;
- class GUITexture;
- class GUIToggle;
- class GUIInputBox;
- class GUISliderHandle;
- class GUIScrollBarVert;
- class GUIScrollBarHorz;
- class GUIScrollArea;
- class GUISkin;
- class GUIRenderTexture;
- struct GUIElementStyle;
- class GUIMouseEvent;
- class GUITextInputEvent;
- class GUICommandEvent;
- class GUIVirtualButtonEvent;
- class GUILayout;
- class GUILayoutX;
- class GUILayoutY;
- class GUIPanel;
- class GUIFixedSpace;
- class GUIFlexibleSpace;
- class GUIInputCaret;
- class GUIInputSelection;
- struct GUIDimensions;
- class GUIOptions;
- class GUIToggleGroup;
- class GUIListBox;
- class GUIDropDownDataEntry;
- class GUIDropDownMenu;
- class DragAndDropManager;
- class GUIMenu;
- class GUIMenuItem;
- class GUIContent;
- class GUIContextMenu;
- class GUIDropDownHitBox;
- class GUIDropDownContent;
- class RenderableElement;
- class GUISlider;
- class GUISliderVert;
- class GUISliderHorz;
- class GUIProgressBar;
- class GUICanvas;
- class RenderableHandler;
- class CProfilerOverlay;
- class ProfilerOverlayInternal;
- class DrawHelper;
- class PlainText;
- class ScriptCode;
- class ScriptCodeImportOptions;
- class RendererMeshData;
- // 2D
- class TextSprite;
- class ImageSprite;
- class SpriteTexture;
- class SpriteMaterial;
- struct SpriteMaterialInfo;
- typedef GameObjectHandle<CGUIWidget> HGUIWidget;
- typedef GameObjectHandle<CProfilerOverlay> HProfilerOverlay;
- typedef ResourceHandle<SpriteTexture> HSpriteTexture;
- typedef ResourceHandle<PlainText> HPlainText;
- typedef ResourceHandle<ScriptCode> HScriptCode;
- typedef ResourceHandle<GUISkin> HGUISkin;
- /** RTTI types. */
- enum TypeID_Banshee
- {
- /* TID_CCamera = 30000, */
- /* TID_CRenderable = 30001, */
- TID_SpriteTexture = 30002,
- /* TID_Camera = 30003, */
- /* TID_Renderable = 30004, */
- TID_PlainText = 30005,
- TID_ScriptCode = 30006,
- TID_ScriptCodeImportOptions = 30007,
- TID_GUIElementStyle = 30008,
- TID_GUISkin = 30009,
- TID_GUISkinEntry = 30010,
- /* TID_Light = 30011, */
- /* TID_CLight = 30012, */
- TID_GameSettings = 30013,
- TID_ResourceMapping = 30014,
- //TID_AutoExposureSettings = 30016,
- //TID_TonemappingSettings = 30017,
- //TID_WhiteBalanceSettings = 30018,
- //TID_ColorGradingSettings = 30019,
- //TID_DepthOfFieldSettings = 30020,
- //TID_AmbientOcclusionSettings = 30021,
- //TID_ScreenSpaceReflectionsSettings = 30022
- };
- }
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