BsMaterial.cpp 24 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsMaterial.h"
  4. #include "BsShader.h"
  5. #include "BsTechnique.h"
  6. #include "BsPass.h"
  7. #include "BsRenderAPI.h"
  8. #include "BsMaterialRTTI.h"
  9. #include "BsMaterialManager.h"
  10. #include "BsResources.h"
  11. #include "BsFrameAlloc.h"
  12. #include "BsMatrixNxM.h"
  13. #include "BsVectorNI.h"
  14. #include "BsMemorySerializer.h"
  15. #include "BsMaterialParams.h"
  16. #include "BsGpuParamsSet.h"
  17. namespace BansheeEngine
  18. {
  19. enum MaterialLoadFlags
  20. {
  21. Load_None = 0,
  22. Load_Shader = 1,
  23. Load_All = 2
  24. };
  25. template<class T>
  26. bool isShaderValid(const T& shader) { return false; }
  27. template<>
  28. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  29. template<>
  30. bool isShaderValid(const SPtr<ShaderCore>& shader) { return shader != nullptr; }
  31. template<bool Core> struct TMatType { };
  32. template<> struct TMatType<false> { typedef Material Type; };
  33. template<> struct TMatType<true> { typedef MaterialCore Type; };
  34. template<bool Core>
  35. SPtr<typename TMatType<Core>::Type> getMaterialPtr(const TMaterial<Core>* material)
  36. {
  37. return std::static_pointer_cast<typename TMatType<Core>::Type>(static_cast<const typename TMatType<Core>::Type*>(material)->getThisPtr());
  38. }
  39. template<bool Core>
  40. SPtr<typename TMaterial<Core>::GpuParamsSetType> TMaterial<Core>::createParamsSet(UINT32 techniqueIdx)
  41. {
  42. if (techniqueIdx >= (UINT32)mTechniques.size())
  43. return nullptr;
  44. SPtr<TechniqueType> technique = mTechniques[techniqueIdx];
  45. return bs_shared_ptr_new<GpuParamsSetType>(technique, mShader, mParams);
  46. }
  47. template<bool Core>
  48. void TMaterial<Core>::updateParamsSet(const SPtr<GpuParamsSetType>& paramsSet, UINT32 dirtyBitIdx, bool forceRefresh)
  49. {
  50. paramsSet->update(mParams, dirtyBitIdx, forceRefresh);
  51. mParams->clearDirtyFlags(dirtyBitIdx);
  52. }
  53. template<bool Core>
  54. UINT32 TMaterial<Core>::findTechnique(const StringID& tag) const
  55. {
  56. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  57. {
  58. if (mTechniques[i]->hasTag(tag))
  59. return i;
  60. }
  61. return (UINT32)-1;
  62. }
  63. template<bool Core>
  64. UINT32 TMaterial<Core>::getDefaultTechnique() const
  65. {
  66. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  67. {
  68. if (!mTechniques[i]->hasTags())
  69. return i;
  70. }
  71. return 0;
  72. }
  73. template<bool Core>
  74. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  75. {
  76. if (mShader == nullptr)
  77. return 0;
  78. if (techniqueIdx >= (UINT32)mTechniques.size())
  79. return 0;
  80. return mTechniques[techniqueIdx]->getNumPasses();
  81. }
  82. template<bool Core>
  83. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  84. {
  85. if (mShader == nullptr)
  86. return nullptr;
  87. if (techniqueIdx >= (UINT32)mTechniques.size())
  88. return nullptr;
  89. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  90. return nullptr;
  91. return mTechniques[techniqueIdx]->getPass(passIdx);
  92. }
  93. template<bool Core>
  94. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  95. {
  96. throwIfNotInitialized();
  97. return TMaterialParamStruct<Core>(name, getMaterialPtr(this));
  98. }
  99. template<bool Core>
  100. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  101. {
  102. throwIfNotInitialized();
  103. return TMaterialParamTexture<Core>(name, getMaterialPtr(this));
  104. }
  105. template<bool Core>
  106. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  107. {
  108. throwIfNotInitialized();
  109. return TMaterialParamLoadStoreTexture<Core>(name, getMaterialPtr(this));
  110. }
  111. template<bool Core>
  112. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  113. {
  114. throwIfNotInitialized();
  115. return TMaterialParamBuffer<Core>(name, getMaterialPtr(this));
  116. }
  117. template<bool Core>
  118. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  119. {
  120. throwIfNotInitialized();
  121. return TMaterialParamSampState<Core>(name, getMaterialPtr(this));
  122. }
  123. template<bool Core>
  124. void TMaterial<Core>::initializeTechniques()
  125. {
  126. mTechniques.clear();
  127. if (isShaderValid(mShader))
  128. {
  129. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  130. mTechniques = mShader->getCompatibleTechniques();
  131. if (mTechniques.size() == 0)
  132. return;
  133. initDefaultParameters();
  134. }
  135. else
  136. mParams = nullptr;
  137. _markDependenciesDirty();
  138. }
  139. template <bool Core>
  140. template <typename T>
  141. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  142. {
  143. TMaterialDataParam<T, Core> param;
  144. getParam(name, param);
  145. T* ptr = (T*)buffer;
  146. for (UINT32 i = 0; i < numElements; i++)
  147. param.set(ptr[i], i);
  148. }
  149. template <bool Core>
  150. void TMaterial<Core>::initDefaultParameters()
  151. {
  152. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  153. for (auto& paramData : dataParams)
  154. {
  155. if (paramData.second.defaultValueIdx == (UINT32)-1)
  156. continue;
  157. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  158. if (buffer == nullptr)
  159. continue;
  160. switch (paramData.second.type)
  161. {
  162. case GPDT_FLOAT1:
  163. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  164. break;
  165. case GPDT_FLOAT2:
  166. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  167. break;
  168. case GPDT_FLOAT3:
  169. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  170. break;
  171. case GPDT_FLOAT4:
  172. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  173. break;
  174. case GPDT_MATRIX_2X2:
  175. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  176. break;
  177. case GPDT_MATRIX_2X3:
  178. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  179. break;
  180. case GPDT_MATRIX_2X4:
  181. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  182. break;
  183. case GPDT_MATRIX_3X2:
  184. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  185. break;
  186. case GPDT_MATRIX_3X3:
  187. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  188. break;
  189. case GPDT_MATRIX_3X4:
  190. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  191. break;
  192. case GPDT_MATRIX_4X2:
  193. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  194. break;
  195. case GPDT_MATRIX_4X3:
  196. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  197. break;
  198. case GPDT_MATRIX_4X4:
  199. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  200. break;
  201. case GPDT_INT1:
  202. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  203. break;
  204. case GPDT_INT2:
  205. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  206. break;
  207. case GPDT_INT3:
  208. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  209. break;
  210. case GPDT_INT4:
  211. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  212. break;
  213. case GPDT_BOOL:
  214. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  215. break;
  216. case GPDT_COLOR:
  217. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  218. break;
  219. case GPDT_STRUCT:
  220. {
  221. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  222. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  223. UINT8* ptr = buffer;
  224. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  225. {
  226. param.set(ptr, elementSizeBytes, i);
  227. ptr += elementSizeBytes;
  228. }
  229. }
  230. break;
  231. default:
  232. break;
  233. }
  234. }
  235. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  236. for (auto& param : textureParams)
  237. {
  238. if (param.second.defaultValueIdx == (UINT32)-1)
  239. continue;
  240. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  241. getParamTexture(param.first).set(defaultTex);
  242. }
  243. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  244. for (auto& param : samplerParams)
  245. {
  246. if (param.second.defaultValueIdx == (UINT32)-1)
  247. continue;
  248. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  249. getParamSamplerState(param.first).set(defaultSampler);
  250. }
  251. }
  252. template <bool Core>
  253. template <typename T>
  254. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  255. {
  256. throwIfNotInitialized();
  257. output = TMaterialDataParam<T, Core>(name, getMaterialPtr(this));
  258. }
  259. template<bool Core>
  260. void TMaterial<Core>::throwIfNotInitialized() const
  261. {
  262. if (mShader == nullptr)
  263. {
  264. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  265. }
  266. if (mTechniques.size() == 0)
  267. {
  268. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  269. }
  270. }
  271. template class TMaterial < false > ;
  272. template class TMaterial < true > ;
  273. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  274. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  275. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  276. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  277. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  278. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  279. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  280. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  281. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  282. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  283. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  284. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  285. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  286. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  287. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  288. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  289. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  290. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  291. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  292. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  293. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  294. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  295. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  296. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  297. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  298. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  299. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  300. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  301. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  302. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  303. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  304. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  305. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  306. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  307. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  308. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  309. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  310. : mVersion(1)
  311. {
  312. setShader(shader);
  313. }
  314. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const Vector<SPtr<TechniqueCore>>& techniques,
  315. const SPtr<MaterialParamsCore>& materialParams)
  316. : mVersion(1)
  317. {
  318. mShader = shader;
  319. mParams = materialParams;
  320. mTechniques = techniques;
  321. }
  322. void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
  323. {
  324. mShader = shader;
  325. initializeTechniques();
  326. _markCoreDirty();
  327. }
  328. void MaterialCore::syncToCore(const CoreSyncData& data)
  329. {
  330. char* dataPtr = (char*)data.getBuffer();
  331. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  332. if (mShader != *shader)
  333. mVersion++;
  334. mShader = *shader;
  335. shader->~SPtr<ShaderCore>();
  336. dataPtr += sizeof(SPtr<ShaderCore>);
  337. UINT32 numTechniques;
  338. dataPtr = rttiReadElem(numTechniques, dataPtr);
  339. mTechniques.resize(numTechniques);
  340. for(UINT32 i = 0; i < numTechniques; i++)
  341. {
  342. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  343. mTechniques[i] = *technique;
  344. technique->~SPtr<TechniqueCore>();
  345. dataPtr += sizeof(SPtr<TechniqueCore>);
  346. }
  347. UINT32 paramsSize = 0;
  348. dataPtr = rttiReadElem(paramsSize, dataPtr);
  349. if (mParams != nullptr)
  350. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  351. dataPtr += paramsSize;
  352. }
  353. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  354. {
  355. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  356. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  357. materialPtr->_setThisPtr(materialPtr);
  358. materialPtr->initialize();
  359. return materialPtr;
  360. }
  361. Material::Material()
  362. :mLoadFlags(Load_None)
  363. { }
  364. Material::Material(const HShader& shader)
  365. :mLoadFlags(Load_None)
  366. {
  367. mShader = shader;
  368. }
  369. void Material::initialize()
  370. {
  371. _markResourcesDirty();
  372. initializeIfLoaded();
  373. Resource::initialize();
  374. }
  375. void Material::setShader(const HShader& shader)
  376. {
  377. if (mShader == shader)
  378. return;
  379. mShader = shader;
  380. mTechniques.clear();
  381. mLoadFlags = Load_None;
  382. _markResourcesDirty();
  383. initializeIfLoaded();
  384. }
  385. void Material::_markCoreDirty()
  386. {
  387. markCoreDirty();
  388. }
  389. void Material::_markDependenciesDirty()
  390. {
  391. markDependenciesDirty();
  392. }
  393. void Material::_markResourcesDirty()
  394. {
  395. markListenerResourcesDirty();
  396. }
  397. SPtr<MaterialCore> Material::getCore() const
  398. {
  399. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  400. }
  401. SPtr<CoreObjectCore> Material::createCore() const
  402. {
  403. MaterialCore* material = nullptr;
  404. SPtr<ShaderCore> shader;
  405. if (mShader.isLoaded())
  406. {
  407. shader = mShader->getCore();
  408. Vector<SPtr<TechniqueCore>> techniques(mTechniques.size());
  409. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  410. techniques[i] = mTechniques[i]->getCore();
  411. SPtr<MaterialParamsCore> materialParams = bs_shared_ptr_new<MaterialParamsCore>(shader, mParams);
  412. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, techniques, materialParams);
  413. }
  414. if (material == nullptr)
  415. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  416. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore>(material);
  417. materialPtr->_setThisPtr(materialPtr);
  418. return materialPtr;
  419. }
  420. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  421. {
  422. UINT32 paramsSize = 0;
  423. if (mParams != nullptr)
  424. mParams->getSyncData(nullptr, paramsSize);
  425. UINT32 numTechniques = (UINT32)mTechniques.size();
  426. UINT32 size = sizeof(UINT32) * 2 + sizeof(SPtr<ShaderCore>) +
  427. sizeof(SPtr<TechniqueCore>) * numTechniques + paramsSize;
  428. UINT8* buffer = allocator->alloc(size);
  429. char* dataPtr = (char*)buffer;
  430. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  431. if (mShader.isLoaded(false))
  432. *shader = mShader->getCore();
  433. else
  434. *shader = nullptr;
  435. dataPtr += sizeof(SPtr<ShaderCore>);
  436. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  437. for(UINT32 i = 0; i < numTechniques; i++)
  438. {
  439. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  440. *technique = mTechniques[i]->getCore();
  441. dataPtr += sizeof(SPtr<TechniqueCore>);
  442. }
  443. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  444. if (mParams != nullptr)
  445. mParams->getSyncData((UINT8*)dataPtr, paramsSize);
  446. dataPtr += paramsSize;
  447. return CoreSyncData(buffer, size);
  448. }
  449. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  450. {
  451. if (mShader.isLoaded())
  452. dependencies.push_back(mShader.get());
  453. }
  454. void Material::getListenerResources(Vector<HResource>& resources)
  455. {
  456. if (mShader != nullptr)
  457. resources.push_back(mShader);
  458. }
  459. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  460. {
  461. if (mShader != nullptr)
  462. dependencies.push_back(mShader);
  463. }
  464. void Material::initializeIfLoaded()
  465. {
  466. if (areDependenciesLoaded())
  467. {
  468. if (mLoadFlags != Load_All)
  469. {
  470. mLoadFlags = Load_All;
  471. // Shader about to change, so save parameters, rebuild material and restore parameters
  472. SPtr<MaterialParams> oldParams = mParams;
  473. initializeTechniques();
  474. markCoreDirty();
  475. if (mTechniques.size() == 0) // Wasn't initialized
  476. return;
  477. setParams(oldParams);
  478. }
  479. }
  480. else
  481. {
  482. if (mShader.isLoaded() && mLoadFlags == Load_None)
  483. {
  484. mLoadFlags = Load_Shader;
  485. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  486. }
  487. }
  488. }
  489. void Material::notifyResourceLoaded(const HResource& resource)
  490. {
  491. initializeIfLoaded();
  492. }
  493. void Material::notifyResourceChanged(const HResource& resource)
  494. {
  495. mLoadFlags = Load_None;
  496. initializeIfLoaded();
  497. }
  498. HMaterial Material::clone()
  499. {
  500. UINT32 bufferSize = 0;
  501. MemorySerializer serializer;
  502. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  503. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  504. bs_free(buffer);
  505. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  506. }
  507. template<class T>
  508. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name, UINT32 index, UINT32 arraySize)
  509. {
  510. TMaterialDataParam<T, false> param;
  511. to->getParam(name, param);
  512. T paramData;
  513. for (UINT32 i = 0; i < arraySize; i++)
  514. {
  515. from->getDataParam(index, i, paramData);
  516. param.set(paramData, i);
  517. }
  518. }
  519. void Material::setParams(const SPtr<MaterialParams>& params)
  520. {
  521. if (params == nullptr)
  522. return;
  523. std::function<void(const SPtr<MaterialParams>&, Material*, const String&, UINT32, UINT32)> copyParamLookup[GPDT_COUNT];
  524. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  525. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  526. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  527. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  528. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  529. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  530. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  531. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  532. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  533. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  534. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  535. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  536. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  537. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  538. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  539. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  540. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  541. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  542. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  543. auto& dataParams = mShader->getDataParams();
  544. for (auto& param : dataParams)
  545. {
  546. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  547. const MaterialParams::ParamData* paramData = nullptr;
  548. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  549. if (result != MaterialParams::GetParamResult::Success)
  550. continue;
  551. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  552. auto& copyFunction = copyParamLookup[param.second.type];
  553. if (copyFunction != nullptr)
  554. copyFunction(params, this, param.first, paramData->index, elemsToCopy);
  555. else
  556. {
  557. if(param.second.type == GPDT_STRUCT)
  558. {
  559. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  560. UINT32 structSize = params->getStructSize(paramData->index);
  561. if (param.second.elementSize != structSize)
  562. continue;
  563. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  564. for (UINT32 i = 0; i < elemsToCopy; i++)
  565. {
  566. params->getStructData(paramData->index + i, structData, structSize);
  567. curParam.set(structData, structSize, i);
  568. }
  569. bs_stack_free(structData);
  570. }
  571. }
  572. }
  573. auto& textureParams = mShader->getTextureParams();
  574. for (auto& param : textureParams)
  575. {
  576. const MaterialParams::ParamData* paramData = nullptr;
  577. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  578. if (result != MaterialParams::GetParamResult::Success)
  579. continue;
  580. bool isLoadStore = params->getIsTextureLoadStore(paramData->index);
  581. if(!isLoadStore)
  582. {
  583. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  584. HTexture texture;
  585. params->getTexture(paramData->index, texture);
  586. curParam.set(texture);
  587. }
  588. else
  589. {
  590. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  591. HTexture texture;
  592. TextureSurface surface;
  593. params->getLoadStoreTexture(paramData->index, texture, surface);
  594. curParam.set(texture, surface);
  595. }
  596. }
  597. auto& bufferParams = mShader->getBufferParams();
  598. for (auto& param : bufferParams)
  599. {
  600. const MaterialParams::ParamData* paramData = nullptr;
  601. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  602. if (result != MaterialParams::GetParamResult::Success)
  603. continue;
  604. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  605. SPtr<GpuBuffer> buffer;
  606. params->getBuffer(paramData->index, buffer);
  607. curParam.set(buffer);
  608. }
  609. auto& samplerParams = mShader->getSamplerParams();
  610. for (auto& param : samplerParams)
  611. {
  612. const MaterialParams::ParamData* paramData = nullptr;
  613. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  614. if (result != MaterialParams::GetParamResult::Success)
  615. continue;
  616. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  617. SPtr<SamplerState> samplerState;
  618. params->getSamplerState(paramData->index, samplerState);
  619. curParam.set(samplerState);
  620. }
  621. }
  622. HMaterial Material::create()
  623. {
  624. SPtr<Material> materialPtr = MaterialManager::instance().create();
  625. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  626. }
  627. HMaterial Material::create(const HShader& shader)
  628. {
  629. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  630. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  631. }
  632. RTTITypeBase* Material::getRTTIStatic()
  633. {
  634. return MaterialRTTI::instance();
  635. }
  636. RTTITypeBase* Material::getRTTI() const
  637. {
  638. return Material::getRTTIStatic();
  639. }
  640. }