BsGUIScrollBar.cpp 6.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIScrollBar.h"
  4. #include "2D/BsSpriteTexture.h"
  5. #include "GUI/BsGUIElementStyle.h"
  6. #include "GUI/BsGUIDimensions.h"
  7. #include "GUI/BsGUILayoutX.h"
  8. #include "GUI/BsGUILayoutY.h"
  9. #include "GUI/BsGUIButton.h"
  10. #include "GUI/BsGUISliderHandle.h"
  11. #include "GUI/BsGUISpace.h"
  12. using namespace std::placeholders;
  13. namespace bs
  14. {
  15. const UINT32 GUIScrollBar::ButtonScrollAmount = 10;
  16. const String& GUIScrollBar::getHScrollHandleType()
  17. {
  18. static String typeName = "UIScrollBarHHandle";
  19. return typeName;
  20. }
  21. const String& GUIScrollBar::getVScrollHandleType()
  22. {
  23. static String typeName = "UIScrollBarVHandle";
  24. return typeName;
  25. }
  26. GUIScrollBar::GUIScrollBar(bool horizontal, bool resizable, const String& styleName, const GUIDimensions& dimensions)
  27. :GUIElement(styleName, dimensions), mHorizontal(horizontal)
  28. {
  29. mImageSprite = bs_new<ImageSprite>();
  30. GUISliderHandleFlags flags;
  31. if (resizable)
  32. flags |= GUISliderHandleFlag::Resizeable;
  33. if(mHorizontal)
  34. {
  35. mLayout = GUILayoutX::create();
  36. _registerChildElement(mLayout);
  37. mUpBtn = GUIButton::create(HString(L""), "ScrollLeftBtn");
  38. mDownBtn = GUIButton::create(HString(L""), "ScrollRightBtn");
  39. mHandleBtn = GUISliderHandle::create(flags | GUISliderHandleFlag::Horizontal, getSubStyleName(getHScrollHandleType()));
  40. }
  41. else
  42. {
  43. mLayout = GUILayoutY::create();
  44. _registerChildElement(mLayout);
  45. mUpBtn = GUIButton::create(HString(L""), "ScrollUpBtn");
  46. mDownBtn = GUIButton::create(HString(L""), "ScrollDownBtn");
  47. mHandleBtn = GUISliderHandle::create(flags | GUISliderHandleFlag::Vertical, getSubStyleName(getVScrollHandleType()));
  48. }
  49. mLayout->addNewElement<GUIFixedSpace>(2);
  50. mLayout->addElement(mUpBtn);
  51. mLayout->addElement(mHandleBtn);
  52. mLayout->addElement(mDownBtn);
  53. mLayout->addNewElement<GUIFixedSpace>(2);
  54. mHandleBtn->onHandleMovedOrResized.connect(std::bind(&GUIScrollBar::handleMoved, this, _1, _2));
  55. mUpBtn->onClick.connect(std::bind(&GUIScrollBar::upButtonClicked, this));
  56. mDownBtn->onClick.connect(std::bind(&GUIScrollBar::downButtonClicked, this));
  57. }
  58. GUIScrollBar::~GUIScrollBar()
  59. {
  60. bs_delete(mImageSprite);
  61. GUIElement::destroy(mUpBtn);
  62. GUIElement::destroy(mDownBtn);
  63. GUIElement::destroy(mHandleBtn);
  64. }
  65. UINT32 GUIScrollBar::_getNumRenderElements() const
  66. {
  67. return mImageSprite->getNumRenderElements();
  68. }
  69. const SpriteMaterialInfo& GUIScrollBar::_getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const
  70. {
  71. *material = mImageSprite->getMaterial(renderElementIdx);
  72. return mImageSprite->getMaterialInfo(renderElementIdx);
  73. }
  74. void GUIScrollBar::_getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const
  75. {
  76. UINT32 numQuads = mImageSprite->getNumQuads(renderElementIdx);
  77. numVertices = numQuads * 4;
  78. numIndices = numQuads * 6;
  79. type = GUIMeshType::Triangle;
  80. }
  81. void GUIScrollBar::updateRenderElementsInternal()
  82. {
  83. IMAGE_SPRITE_DESC desc;
  84. if(_getStyle()->normal.texture != nullptr && _getStyle()->normal.texture.isLoaded())
  85. desc.texture = _getStyle()->normal.texture.getInternalPtr();
  86. desc.width = mLayoutData.area.width;
  87. desc.height = mLayoutData.area.height;
  88. desc.color = getTint();
  89. mImageSprite->update(desc, (UINT64)_getParentWidget());
  90. GUIElement::updateRenderElementsInternal();
  91. }
  92. void GUIScrollBar::updateClippedBounds()
  93. {
  94. mClippedBounds = Rect2I(0, 0, 0, 0); // We don't want any mouse input for this element. This is just a container.
  95. }
  96. Vector2I GUIScrollBar::_getOptimalSize() const
  97. {
  98. return mLayout->_getOptimalSize();
  99. }
  100. UINT32 GUIScrollBar::_getRenderElementDepth(UINT32 renderElementIdx) const
  101. {
  102. return _getDepth() + 2; // + 2 depth because child buttons use +1
  103. }
  104. UINT32 GUIScrollBar::_getRenderElementDepthRange() const
  105. {
  106. return 3;
  107. }
  108. void GUIScrollBar::_fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset,
  109. UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const
  110. {
  111. UINT8* uvs = vertices + sizeof(Vector2);
  112. UINT32 vertexStride = sizeof(Vector2) * 2;
  113. UINT32 indexStride = sizeof(UINT32);
  114. Vector2I offset(mLayoutData.area.x, mLayoutData.area.y);
  115. mImageSprite->fillBuffer(vertices, uvs, indices, vertexOffset, indexOffset, maxNumVerts, maxNumIndices,
  116. vertexStride, indexStride, renderElementIdx, offset, mLayoutData.getLocalClipRect());
  117. }
  118. void GUIScrollBar::styleUpdated()
  119. {
  120. if (mHorizontal)
  121. mHandleBtn->setStyle(getSubStyleName(getHScrollHandleType()));
  122. else
  123. mHandleBtn->setStyle(getSubStyleName(getVScrollHandleType()));
  124. }
  125. void GUIScrollBar::handleMoved(float handlePct, float sizePct)
  126. {
  127. if(!onScrollOrResize.empty())
  128. onScrollOrResize(handlePct, sizePct);
  129. }
  130. void GUIScrollBar::upButtonClicked()
  131. {
  132. float handleOffset = 0.0f;
  133. float scrollableSize = (float)mHandleBtn->getScrollableSize();
  134. if(scrollableSize > 0.0f)
  135. handleOffset = ButtonScrollAmount / scrollableSize;
  136. scroll(handleOffset);
  137. }
  138. void GUIScrollBar::downButtonClicked()
  139. {
  140. float handleOffset = 0.0f;
  141. float scrollableSize = (float)mHandleBtn->getScrollableSize();
  142. if(scrollableSize > 0.0f)
  143. handleOffset = ButtonScrollAmount / scrollableSize;
  144. scroll(-handleOffset);
  145. }
  146. void GUIScrollBar::scroll(float amount)
  147. {
  148. float newHandlePos = Math::clamp01(mHandleBtn->getHandlePos() - amount);
  149. float oldHandlePos = mHandleBtn->getHandlePos();
  150. mHandleBtn->_setHandlePos(newHandlePos);
  151. if (oldHandlePos != mHandleBtn->getHandlePos())
  152. {
  153. mHandleBtn->_markLayoutAsDirty();
  154. if (!onScrollOrResize.empty())
  155. onScrollOrResize(newHandlePos, mHandleBtn->_getHandleSizePct());
  156. }
  157. }
  158. void GUIScrollBar::_setHandleSize(float pct)
  159. {
  160. mHandleBtn->_setHandleSize(pct);
  161. }
  162. void GUIScrollBar::_setScrollPos(float pct)
  163. {
  164. mHandleBtn->_setHandlePos(pct);
  165. }
  166. float GUIScrollBar::getScrollPos() const
  167. {
  168. return mHandleBtn->getHandlePos();
  169. }
  170. void GUIScrollBar::setScrollPos(float pct)
  171. {
  172. float oldHandlePos = mHandleBtn->getHandlePos();
  173. mHandleBtn->_setHandlePos(pct);
  174. if (oldHandlePos != mHandleBtn->getHandlePos())
  175. mHandleBtn->_markLayoutAsDirty();
  176. }
  177. float GUIScrollBar::getHandleSize() const
  178. {
  179. return mHandleBtn->_getHandleSizePct();
  180. }
  181. void GUIScrollBar::setHandleSize(float pct)
  182. {
  183. mHandleBtn->_setHandleSize(pct);
  184. mHandleBtn->_markLayoutAsDirty();
  185. }
  186. UINT32 GUIScrollBar::getScrollableSize() const
  187. {
  188. return mHandleBtn->getScrollableSize();
  189. }
  190. void GUIScrollBar::setTint(const Color& color)
  191. {
  192. mUpBtn->setTint(color);
  193. mDownBtn->setTint(color);
  194. mHandleBtn->setTint(color);
  195. GUIElement::setTint(color);
  196. }
  197. }