BsGUITooltipManager.cpp 867 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUITooltipManager.h"
  4. #include "Scene/BsSceneObject.h"
  5. #include "GUI/BsGUITooltip.h"
  6. namespace bs
  7. {
  8. GUITooltipManager::~GUITooltipManager()
  9. {
  10. hide();
  11. }
  12. void GUITooltipManager::show(const GUIWidget& widget, const Vector2I& position, const WString& text)
  13. {
  14. hide();
  15. mTooltipSO = SceneObject::create("Tooltip", SOF_Internal | SOF_Persistent | SOF_DontSave);
  16. GameObjectHandle<GUITooltip> tooltip = mTooltipSO->addComponent<GUITooltip>(widget, position, text);
  17. }
  18. void GUITooltipManager::hide()
  19. {
  20. if (mTooltipSO != nullptr)
  21. {
  22. mTooltipSO->destroy();
  23. mTooltipSO = nullptr;
  24. }
  25. }
  26. }