BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 rokov pred
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 rokov pred
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 rokov pred
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 rokov pred
SpriteText.bsl 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 rokov pred
TestFX.bsl e4637da406 Added tags to material techniques 9 rokov pred