BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 vuotta sitten
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 vuotta sitten
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 vuotta sitten
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 vuotta sitten
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 vuotta sitten
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 vuotta sitten
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 vuotta sitten
BsSamplerOverrides.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten