Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
Win32 54d787cc56 Some cursor management methods 13 лет назад
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 лет назад
CmApplication.cpp 289ddb78eb Window loops now run on the render thread 13 лет назад
CmCamera.cpp 7970ff490b Refactored Textures part #1 13 лет назад
CmCgProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmCgProgramFactory.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmComponent.cpp 93e2676b37 RenderManager initial work 13 лет назад
CmDefaultHardwareBufferManager.cpp 98e7cb3402 Mesh importing 13 лет назад
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 лет назад
CmGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmGpuProgramParams.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmHardwareBufferManager.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 лет назад
CmHardwareIndexBuffer.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwareOcclusionQuery.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwarePixelBuffer.cpp a884d33548 Exception ported 13 лет назад
CmHardwareVertexBuffer.cpp f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 лет назад
CmHighLevelGpuProgram.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmHighLevelGpuProgramManager.cpp 655f82b5a4 Removing unused stuff from GpuPrograms 13 лет назад
CmImporter.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 лет назад
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 лет назад
CmMaterial.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmMaterialRTTI.cpp cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmMesh.cpp 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 лет назад
CmMeshData.cpp bc4b1b0d9a Mesh save/load works 13 лет назад
CmMeshRTTI.h c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmPass.cpp cca0196f6c Renamed ResourceRef to ResourceHandle 13 лет назад
CmRenderSystem.cpp aebfb59579 Dont store name for render window 13 лет назад
CmRenderSystemCapabilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderSystemContext.cpp 616f686c12 Refactored Render system context into two different types 13 лет назад
CmRenderSystemManager.cpp 7f49bdd956 Forward renderer 13 лет назад
CmRenderTarget.cpp 08f61d9d01 Separated viewport from RenderTarget 13 лет назад
CmRenderTexture.cpp a884d33548 Exception ported 13 лет назад
CmRenderWindow.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 лет назад
CmRendererManager.cpp 7f49bdd956 Forward renderer 13 лет назад
CmResource.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmResourceHandle.cpp c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 лет назад
CmResources.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 лет назад
CmSamplerState.cpp 4556df668c Serialize/Deserialize sampler states 13 лет назад
CmSceneManager.cpp 7ef92f594e Some fixes with camera rotation 13 лет назад
CmShader.cpp d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 лет назад
CmSpecificImporter.cpp 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 лет назад
CmTechnique.cpp 4071a77c19 Added RTTI for various Material/Shader classes 13 лет назад
CmTexture.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 лет назад
CmTextureManager.cpp 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 лет назад
CmVertexIndexData.cpp aa4ba9a93f Bunch more methods ported to use render system context 13 лет назад
CmViewport.cpp aa4ba9a93f Bunch more methods ported to use render system context 13 лет назад
CmWindowEventUtilities.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад