Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 년 전
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GLSL 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
win32 21e4301182 More documentation 11 년 전
BsGLContext.cpp 21e4301182 More documentation 11 년 전
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 년 전
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 년 전
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 년 전
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 년 전
BsGLMultiRenderTexture.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 년 전
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 년 전
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 년 전
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 년 전
BsGLRenderAPI.cpp 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread 11 년 전
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsGLRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 년 전
BsGLRenderWindowManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 년 전
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 년 전
BsGLTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 년 전
BsGLTextureManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 년 전
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 년 전
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 년 전
BsWin32GLSupport.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 년 전
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 년 전
BsWin32Window.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 년 전
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 년 전