BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation %!s(int64=8) %!d(string=hai) anos
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AsyncOp.cs d4e397920d AsyncOp & Texture are now auto-generated %!s(int64=8) %!d(string=hai) anos
Builtin.cs b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
Color.cs 7896f9f7f4 Animation editor field display and field selection WIP %!s(int64=9) %!d(string=hai) anos
Cursor.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Debug.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
DirectoryEx.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
FileEx.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Layers.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
PathEx.cs 1a4843c1d4 Fixed an issue with generating multiple assets for shader variations %!s(int64=9) %!d(string=hai) anos
PixelUtility.cs ec7d23c815 Fixing an issue with texture compression and mipmap generation %!s(int64=8) %!d(string=hai) anos
PlainText.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
ProfilerOverlay.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
ScriptCode.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Time.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos