Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
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BsManagedComponent.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
BsManagedComponentRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 jaren geleden
BsManagedSerializableArray.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsManagedSerializableArrayRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsManagedSerializableDictionary.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsManagedSerializableDictionaryRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsManagedSerializableField.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsManagedSerializableFieldRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsManagedSerializableList.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsManagedSerializableListRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsManagedSerializableObject.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsManagedSerializableObjectInfo.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsManagedSerializableObjectInfoRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsManagedSerializableObjectRTTI.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsRuntimeScriptObjects.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsScriptComponent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptEnginePrerequisites.h 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 jaren geleden
BsScriptFont.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIArea.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIButton.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIElement.h 4d142204ef Fixed GUIFoldout 11 jaren geleden
BsScriptGUIElementStateStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIElementStyle.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIFixedSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIFlexibleSpace.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIInputBox.h 0714a6ad8d Components foldout render (kinda) 11 jaren geleden
BsScriptGUILabel.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUILayout.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGUIListBox.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIPanel.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUITexture.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIToggle.h 785f60e078 Script GUI elements now share a common base class 11 jaren geleden
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptGameObject.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
BsScriptGameObjectManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsScriptHString.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptMacros.h c12b03a92f Moved all Script stuff to separate libraries 12 jaren geleden
BsScriptObject.h 0714a6ad8d Components foldout render (kinda) 11 jaren geleden
BsScriptObjectImpl.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptResource.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
BsScriptResourceManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 jaren geleden
BsScriptSceneObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSerializableProperty.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptSpriteTexture.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptStringTable.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden
BsScriptTexture2D.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 jaren geleden