BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 vuotta sitten
..
Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 vuotta sitten
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 vuotta sitten
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 vuotta sitten
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 vuotta sitten
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 vuotta sitten
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 vuotta sitten
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 vuotta sitten
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
PPFXAA.bsl 845452c806 Added FXAA 8 vuotta sitten
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 vuotta sitten
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 vuotta sitten
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 vuotta sitten
PPSSAO.bsl 8a3241c722 Added SSAO bias to control false occlusion 8 vuotta sitten
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 vuotta sitten
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 vuotta sitten
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 vuotta sitten
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 vuotta sitten
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 vuotta sitten
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 vuotta sitten
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 vuotta sitten
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 vuotta sitten
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 vuotta sitten
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 vuotta sitten
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 vuotta sitten
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 vuotta sitten
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 vuotta sitten