| .. |
|
BansheeCore
|
cb9202e68d
Animation curve splitting added to FBX importer
|
il y a 9 ans |
|
BansheeD3D11RenderAPI
|
2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
|
il y a 9 ans |
|
BansheeD3D9RenderAPI
|
adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
|
il y a 9 ans |
|
BansheeEditor
|
2c8e749936
Properly clear hover highlight in scene hierarchy when drag and dropping from outside the hierarchy window
|
il y a 9 ans |
|
BansheeEditorExec
|
46fe11386e
Better logging for Mono errors and work on script debugging
|
il y a 9 ans |
|
BansheeEngine
|
7a734eddd0
Exposed default builtin font to C#
|
il y a 9 ans |
|
BansheeFBXImporter
|
cb9202e68d
Animation curve splitting added to FBX importer
|
il y a 9 ans |
|
BansheeFMOD
|
107ce688f5
Don't check for FMOD if FMOD is not selected for build
|
il y a 9 ans |
|
BansheeFontImporter
|
bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
|
il y a 9 ans |
|
BansheeFreeImgImporter
|
bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
|
il y a 9 ans |
|
BansheeGLRenderAPI
|
3fa5c8e95e
OpenGL line rendering shader
|
il y a 9 ans |
|
BansheeMono
|
ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
|
il y a 9 ans |
|
BansheeOISInput
|
bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
|
il y a 9 ans |
|
BansheeOpenAudio
|
996963f172
Fixing "release" builds
|
il y a 9 ans |
|
BansheePhysX
|
bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
|
il y a 9 ans |
|
BansheeSL
|
996963f172
Fixing "release" builds
|
il y a 9 ans |
|
BansheeUtility
|
25f32bd929
Finish animation curve splitting
|
il y a 9 ans |
|
CMake
|
ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
|
il y a 9 ans |
|
ExampleProject
|
671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
|
il y a 9 ans |
|
Game
|
ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
|
il y a 9 ans |
|
MBansheeEditor
|
a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
|
il y a 9 ans |
|
MBansheeEngine
|
f81fdc1d27
Prefab fixes:
|
il y a 9 ans |
|
RenderBeast
|
e06ac4cab3
Modifying camera properties no longer causes a full rebuild of camera's data in the renderer
|
il y a 9 ans |
|
SBansheeEditor
|
c2075062e0
Prefab fixes:
|
il y a 9 ans |
|
SBansheeEngine
|
a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
|
il y a 9 ans |
|
CMakeLists.txt
|
996963f172
Fixing "release" builds
|
il y a 9 ans |