BsCPlaneColliderRTTI.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsCPlaneCollider.h"
  7. #include "BsGameObjectRTTI.h"
  8. namespace BansheeEngine
  9. {
  10. /** @cond RTTI */
  11. /** @addtogroup RTTI-Impl-Core
  12. * @{
  13. */
  14. class BS_CORE_EXPORT CPlaneColliderRTTI : public RTTIType<CPlaneCollider, CCollider, CPlaneColliderRTTI>
  15. {
  16. private:
  17. BS_PLAIN_MEMBER(mNormal)
  18. BS_PLAIN_MEMBER(mDistance)
  19. public:
  20. CPlaneColliderRTTI()
  21. {
  22. BS_ADD_PLAIN_FIELD(mNormal, 0);
  23. BS_ADD_PLAIN_FIELD(mDistance, 1);
  24. }
  25. const String& getRTTIName() override
  26. {
  27. static String name = "CPlaneCollider";
  28. return name;
  29. }
  30. UINT32 getRTTIId() override
  31. {
  32. return TID_CPlaneCollider;
  33. }
  34. SPtr<IReflectable> newRTTIObject() override
  35. {
  36. return GameObjectRTTI::createGameObject<CPlaneCollider>();
  37. }
  38. };
  39. /** @} */
  40. /** @endcond */
  41. }