BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
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DeferredBasePass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
DeferredLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
DeferredPointLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
GBuffer.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
NormalVertexInput.bslinc.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
PPBase.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
PPTonemapCommon.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
PPWhiteBalance.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
PerCameraData.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
PerObjectData.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
ResolveCommon.bslinc.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
SkinnedVertexInput.bslinc.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
SpriteImage.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa
VolumeRenderBase.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 anni fa