Marko Pintera 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
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GLSL d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
GLX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
OSX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
SDL 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
gtk 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
win32 c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmGLFrameBufferObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGLHardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGLIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLMultiRenderTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLPixelBuffer.cpp 71002238ae Added default internal buffer alloc for PixelData %!s(int64=13) %!d(string=hai) anos
CmGLPixelFormat.cpp bfef9f98a0 Fix for invalid operation errors: %!s(int64=13) %!d(string=hai) anos
CmGLRenderSystem.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmGLRenderTexture.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGLTexture.cpp 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CmGLTextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmGLVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmWin32GLSupport.cpp aaa7d3e3d6 Refactored DX11 windows as well %!s(int64=12) %!d(string=hai) anos
CmWin32Window.cpp 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
glew.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos