BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 éve
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Camera.cs a4c6d018cb Added reflection cubemap filtering for skybox 8 éve
Light.cs 49a338f456 Area light sources (WIP) 8 éve
Material.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 éve
Mesh.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 éve
PostProcessSettings.cs 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
RenderTarget.cs 92321a6b19 Updated manuals 9 éve
RenderTexture.cs 92321a6b19 Updated manuals 9 éve
RenderTexture2D.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 éve
Renderable.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 9 éve
Renderable2.cs 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 9 éve
Shader.cs 92321a6b19 Updated manuals 9 éve
ShaderInclude.cs 92321a6b19 Updated manuals 9 éve
Texture.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 éve