BearishSun 56b55091e6 Feature: SpriteTexture inspector now allows you to set sprite texture animation and has a preview box %!s(int64=7) %!d(string=hai) anos
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EditorStyles.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIColorDistributionField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIColorField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIColorGradient.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIColorGradientField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUICurvesField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIDictionaryField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIEnumField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIFloatDistributionField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIFloatField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIGameObjectField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIIntField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUILayoutWithBackground.cs 56b55091e6 Feature: SpriteTexture inspector now allows you to set sprite texture animation and has a preview box %!s(int64=7) %!d(string=hai) anos
GUIListBoxField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIListField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIResourceField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUISceneTreeView.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUISliderField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUITextField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUITextureField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIToggleField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIVector2DistributionField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIVector2Field.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIVector3DistributionField.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIVector3Field.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
GUIVector4Field.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos
LocEdString.cs c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=7) %!d(string=hai) anos