BsSceneManager.cpp 2.7 KB

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  1. #include "BsSceneManager.h"
  2. #include "BsSceneObject.h"
  3. #include "BsRenderable.h"
  4. #include "BsCamera.h"
  5. #include "BsLight.h"
  6. #include "BsDebug.h"
  7. namespace BansheeEngine
  8. {
  9. volatile SceneManager::InitOnStart SceneManager::DoInitOnStart;
  10. void SceneManager::_registerRenderable(const SPtr<Renderable>& renderable, const HSceneObject& so)
  11. {
  12. mRenderables[renderable.get()] = SceneRenderableData(renderable, so);
  13. }
  14. void SceneManager::_unregisterRenderable(const SPtr<Renderable>& renderable)
  15. {
  16. mRenderables.erase(renderable.get());
  17. }
  18. void SceneManager::_registerCamera(const SPtr<Camera>& camera, const HSceneObject& so)
  19. {
  20. mCameras[camera.get()] = SceneCameraData(camera, so);
  21. }
  22. void SceneManager::_unregisterCamera(const SPtr<Camera>& camera)
  23. {
  24. mCameras.erase(camera.get());
  25. }
  26. void SceneManager::_registerLight(const SPtr<Light>& light, const HSceneObject& so)
  27. {
  28. mLights[light.get()] = SceneLightData(light, so);
  29. }
  30. void SceneManager::_unregisterLight(const SPtr<Light>& light)
  31. {
  32. mLights.erase(light.get());
  33. }
  34. void SceneManager::_updateCoreObjectTransforms()
  35. {
  36. for (auto& renderablePair : mRenderables)
  37. {
  38. RenderablePtr handler = renderablePair.second.renderable;
  39. HSceneObject so = renderablePair.second.sceneObject;
  40. UINT32 curHash = so->getTransformHash();
  41. if (curHash != handler->_getLastModifiedHash())
  42. {
  43. handler->setTransform(so->getWorldTfrm());
  44. handler->_setLastModifiedHash(curHash);
  45. }
  46. if (so->getActive() != handler->getIsActive())
  47. {
  48. handler->setIsActive(so->getActive());
  49. }
  50. }
  51. for (auto& cameraPair : mCameras)
  52. {
  53. CameraPtr handler = cameraPair.second.camera;
  54. HSceneObject so = cameraPair.second.sceneObject;
  55. UINT32 curHash = so->getTransformHash();
  56. if (curHash != handler->_getLastModifiedHash())
  57. {
  58. handler->setPosition(so->getWorldPosition());
  59. handler->setRotation(so->getWorldRotation());
  60. handler->_setLastModifiedHash(curHash);
  61. }
  62. }
  63. for (auto& lightPair : mLights)
  64. {
  65. SPtr<Light> handler = lightPair.second.light;
  66. HSceneObject so = lightPair.second.sceneObject;
  67. UINT32 curHash = so->getTransformHash();
  68. if (curHash != handler->_getLastModifiedHash())
  69. {
  70. handler->setPosition(so->getWorldPosition());
  71. handler->setRotation(so->getWorldRotation());
  72. handler->_setLastModifiedHash(curHash);
  73. }
  74. }
  75. }
  76. SceneManager& SceneManager::instance()
  77. {
  78. return static_cast<SceneManager&>(CoreSceneManager::instance());
  79. }
  80. SceneManager* SceneManager::instancePtr()
  81. {
  82. return static_cast<SceneManager*>(CoreSceneManager::instancePtr());
  83. }
  84. SceneManager& gSceneManager()
  85. {
  86. return static_cast<SceneManager&>(gCoreSceneManager());
  87. }
  88. }