BsTexture.cpp 17 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsTexture.h"
  4. #include "BsTextureRTTI.h"
  5. #include "BsDataStream.h"
  6. #include "BsException.h"
  7. #include "BsDebug.h"
  8. #include "BsCoreThread.h"
  9. #include "BsAsyncOp.h"
  10. #include "BsResources.h"
  11. #include "BsPixelUtil.h"
  12. namespace BansheeEngine
  13. {
  14. TextureProperties::TextureProperties()
  15. { }
  16. TextureProperties::TextureProperties(const TEXTURE_DESC& desc)
  17. :mDesc(desc)
  18. {
  19. }
  20. bool TextureProperties::hasAlpha() const
  21. {
  22. return PixelUtil::hasAlpha(mDesc.format);
  23. }
  24. UINT32 TextureProperties::getNumFaces() const
  25. {
  26. UINT32 facesPerSlice = getTextureType() == TEX_TYPE_CUBE_MAP ? 6 : 1;
  27. return facesPerSlice * mDesc.numArraySlices;
  28. }
  29. void TextureProperties::mapFromSubresourceIdx(UINT32 subresourceIdx, UINT32& face, UINT32& mip) const
  30. {
  31. UINT32 numMipmaps = getNumMipmaps() + 1;
  32. face = Math::floorToInt((subresourceIdx) / (float)numMipmaps);
  33. mip = subresourceIdx % numMipmaps;
  34. }
  35. UINT32 TextureProperties::mapToSubresourceIdx(UINT32 face, UINT32 mip) const
  36. {
  37. return face * (getNumMipmaps() + 1) + mip;
  38. }
  39. SPtr<PixelData> TextureProperties::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  40. {
  41. UINT32 face = 0;
  42. UINT32 mip = 0;
  43. mapFromSubresourceIdx(subresourceIdx, face, mip);
  44. UINT32 width = getWidth();
  45. UINT32 height = getHeight();
  46. UINT32 depth = getDepth();
  47. UINT32 totalSize = PixelUtil::getMemorySize(width, height, depth, getFormat());
  48. for (UINT32 j = 0; j < mip; j++)
  49. {
  50. totalSize = PixelUtil::getMemorySize(width, height, depth, getFormat());
  51. if (width != 1) width /= 2;
  52. if (height != 1) height /= 2;
  53. if (depth != 1) depth /= 2;
  54. }
  55. SPtr<PixelData> dst = bs_shared_ptr_new<PixelData>(width, height, depth, getFormat());
  56. dst->allocateInternalBuffer();
  57. return dst;
  58. }
  59. SPtr<TextureCore> TextureCore::WHITE;
  60. SPtr<TextureCore> TextureCore::BLACK;
  61. SPtr<TextureCore> TextureCore::NORMAL;
  62. TextureCore::TextureCore(const TEXTURE_DESC& desc, const SPtr<PixelData>& initData, GpuDeviceFlags deviceMask)
  63. :mProperties(desc), mInitData(initData)
  64. { }
  65. void TextureCore::initialize()
  66. {
  67. if (mInitData != nullptr)
  68. {
  69. writeSubresource(0, *mInitData, true);
  70. mInitData->_unlock();
  71. mInitData = nullptr;
  72. }
  73. }
  74. void TextureCore::writeSubresource(UINT32 subresourceIdx, const PixelData& pixelData, bool discardEntireBuffer)
  75. {
  76. THROW_IF_NOT_CORE_THREAD;
  77. if(discardEntireBuffer)
  78. {
  79. if(mProperties.getUsage() != TU_DYNAMIC)
  80. {
  81. // Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.
  82. discardEntireBuffer = false;
  83. }
  84. }
  85. else
  86. {
  87. if (mProperties.getUsage() == TU_DYNAMIC)
  88. {
  89. LOGWRN("Buffer discard is not enabled but buffer was not created as dynamic. Enabling discard.");
  90. discardEntireBuffer = true;
  91. }
  92. }
  93. UINT32 face = 0;
  94. UINT32 mip = 0;
  95. mProperties.mapFromSubresourceIdx(subresourceIdx, face, mip);
  96. writeData(pixelData, mip, face, discardEntireBuffer);
  97. }
  98. void TextureCore::readSubresource(UINT32 subresourceIdx, PixelData& data)
  99. {
  100. THROW_IF_NOT_CORE_THREAD;
  101. UINT32 face = 0;
  102. UINT32 mip = 0;
  103. mProperties.mapFromSubresourceIdx(subresourceIdx, face, mip);
  104. PixelData& pixelData = static_cast<PixelData&>(data);
  105. UINT32 mipWidth, mipHeight, mipDepth;
  106. PixelUtil::getSizeForMipLevel(mProperties.getWidth(), mProperties.getHeight(), mProperties.getDepth(),
  107. mip, mipWidth, mipHeight, mipDepth);
  108. if (pixelData.getWidth() != mipWidth || pixelData.getHeight() != mipHeight ||
  109. pixelData.getDepth() != mipDepth || pixelData.getFormat() != mProperties.getFormat())
  110. {
  111. BS_EXCEPT(RenderingAPIException, "Provided buffer is not of valid dimensions or format in order to read from this texture.");
  112. }
  113. readData(pixelData, mip, face);
  114. }
  115. PixelData TextureCore::lock(GpuLockOptions options, UINT32 mipLevel, UINT32 face)
  116. {
  117. THROW_IF_NOT_CORE_THREAD;
  118. if (mipLevel > mProperties.getNumMipmaps())
  119. BS_EXCEPT(InvalidParametersException, "Invalid mip level: " + toString(mipLevel) + ". Min is 0, max is " + toString(mProperties.getNumMipmaps()));
  120. if (face >= mProperties.getNumFaces())
  121. BS_EXCEPT(InvalidParametersException, "Invalid face index: " + toString(face) + ". Min is 0, max is " + toString(mProperties.getNumFaces()));
  122. return lockImpl(options, mipLevel, face);
  123. }
  124. void TextureCore::unlock()
  125. {
  126. THROW_IF_NOT_CORE_THREAD;
  127. unlockImpl();
  128. }
  129. void TextureCore::copy(UINT32 srcSubresourceIdx, UINT32 destSubresourceIdx, const SPtr<TextureCore>& target)
  130. {
  131. THROW_IF_NOT_CORE_THREAD;
  132. if (target->mProperties.getTextureType() != mProperties.getTextureType())
  133. BS_EXCEPT(InvalidParametersException, "Source and destination textures must be of same type and must have the same usage and type.");
  134. if (mProperties.getFormat() != target->mProperties.getFormat()) // Note: It might be okay to use different formats of the same size
  135. BS_EXCEPT(InvalidParametersException, "Source and destination texture formats must match.");
  136. if (target->mProperties.getNumSamples() > 0 && mProperties.getNumSamples() != target->mProperties.getNumSamples())
  137. BS_EXCEPT(InvalidParametersException, "When copying to a multisampled texture, source texture must have the same number of samples.");
  138. UINT32 srcFace = 0;
  139. UINT32 srcMipLevel = 0;
  140. UINT32 destFace = 0;
  141. UINT32 destMipLevel = 0;
  142. mProperties.mapFromSubresourceIdx(srcSubresourceIdx, srcFace, srcMipLevel);
  143. target->mProperties.mapFromSubresourceIdx(destSubresourceIdx, destFace, destMipLevel);
  144. if (destFace >= mProperties.getNumFaces())
  145. BS_EXCEPT(InvalidParametersException, "Invalid destination face index");
  146. if (srcFace >= target->mProperties.getNumFaces())
  147. BS_EXCEPT(InvalidParametersException, "Invalid destination face index");
  148. if (srcMipLevel > mProperties.getNumMipmaps())
  149. BS_EXCEPT(InvalidParametersException, "Source mip level out of range. Valid range is [0, " + toString(mProperties.getNumMipmaps()) + "]");
  150. if (destMipLevel > target->mProperties.getNumMipmaps())
  151. BS_EXCEPT(InvalidParametersException, "Destination mip level out of range. Valid range is [0, " + toString(target->mProperties.getNumMipmaps()) + "]");
  152. UINT32 srcMipWidth = mProperties.getWidth() >> srcMipLevel;
  153. UINT32 srcMipHeight = mProperties.getHeight() >> srcMipLevel;
  154. UINT32 srcMipDepth = mProperties.getDepth() >> srcMipLevel;
  155. UINT32 dstMipWidth = target->mProperties.getWidth() >> destMipLevel;
  156. UINT32 dstMipHeight = target->mProperties.getHeight() >> destMipLevel;
  157. UINT32 dstMipDepth = target->mProperties.getDepth() >> destMipLevel;
  158. if (srcMipWidth != dstMipWidth || srcMipHeight != dstMipHeight || srcMipDepth != dstMipDepth)
  159. BS_EXCEPT(InvalidParametersException, "Source and destination sizes must match");
  160. copyImpl(srcFace, srcMipLevel, destFace, destMipLevel, target);
  161. }
  162. /************************************************************************/
  163. /* TEXTURE VIEW */
  164. /************************************************************************/
  165. SPtr<TextureView> TextureCore::createView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc)
  166. {
  167. return bs_shared_ptr<TextureView>(new (bs_alloc<TextureView>()) TextureView(texture, desc));
  168. }
  169. void TextureCore::clearBufferViews()
  170. {
  171. mTextureViews.clear();
  172. }
  173. SPtr<TextureView> TextureCore::requestView(const SPtr<TextureCore>& texture, UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices, GpuViewUsage usage)
  174. {
  175. THROW_IF_NOT_CORE_THREAD;
  176. assert(texture != nullptr);
  177. TEXTURE_VIEW_DESC key;
  178. key.mostDetailMip = mostDetailMip;
  179. key.numMips = numMips;
  180. key.firstArraySlice = firstArraySlice;
  181. key.usage = usage;
  182. const TextureProperties& texProps = texture->getProperties();
  183. if(numArraySlices == 0) // Automatically determine slice count
  184. {
  185. if(texProps.getTextureType() == TEX_TYPE_3D)
  186. key.numArraySlices = texProps.getDepth();
  187. else
  188. key.numArraySlices = texProps.getNumFaces();
  189. }
  190. else
  191. {
  192. key.numArraySlices = numArraySlices;
  193. }
  194. auto iterFind = texture->mTextureViews.find(key);
  195. if (iterFind == texture->mTextureViews.end())
  196. {
  197. SPtr<TextureView> newView = texture->createView(texture, key);
  198. texture->mTextureViews[key] = new (bs_alloc<TextureViewReference>()) TextureViewReference(newView);
  199. iterFind = texture->mTextureViews.find(key);
  200. }
  201. iterFind->second->refCount++;
  202. return iterFind->second->view;
  203. }
  204. void TextureCore::releaseView(const SPtr<TextureView>& view)
  205. {
  206. THROW_IF_NOT_CORE_THREAD;
  207. assert(view != nullptr);
  208. SPtr<TextureCore> texture = view->getTexture();
  209. auto iterFind = texture->mTextureViews.find(view->getDesc());
  210. if (iterFind == texture->mTextureViews.end())
  211. {
  212. BS_EXCEPT(InternalErrorException, "Trying to release a texture view that doesn't exist!");
  213. }
  214. iterFind->second->refCount--;
  215. if (iterFind->second->refCount == 0)
  216. {
  217. TextureViewReference* toRemove = iterFind->second;
  218. texture->mTextureViews.erase(iterFind);
  219. bs_delete(toRemove);
  220. }
  221. }
  222. /************************************************************************/
  223. /* STATICS */
  224. /************************************************************************/
  225. SPtr<TextureCore> TextureCore::create(const TEXTURE_DESC& desc, GpuDeviceFlags deviceMask)
  226. {
  227. return TextureCoreManager::instance().createTexture(desc, deviceMask);
  228. }
  229. SPtr<TextureCore> TextureCore::create(const SPtr<PixelData>& pixelData, int usage, bool hwGammaCorrection,
  230. GpuDeviceFlags deviceMask)
  231. {
  232. TEXTURE_DESC desc;
  233. desc.type = pixelData->getDepth() > 1 ? TEX_TYPE_3D : TEX_TYPE_2D;
  234. desc.width = pixelData->getWidth();
  235. desc.height = pixelData->getHeight();
  236. desc.depth = pixelData->getDepth();
  237. desc.format = pixelData->getFormat();
  238. desc.usage = usage;
  239. desc.hwGamma = hwGammaCorrection;
  240. return TextureCoreManager::instance().createTextureInternal(desc, pixelData, deviceMask);
  241. }
  242. Texture::Texture()
  243. {
  244. }
  245. Texture::Texture(const TEXTURE_DESC& desc)
  246. :mProperties(desc)
  247. {
  248. }
  249. Texture::Texture(const TEXTURE_DESC& desc, const SPtr<PixelData>& pixelData)
  250. : mProperties(desc), mInitData(pixelData)
  251. {
  252. if (mInitData != nullptr)
  253. mInitData->_lock();
  254. }
  255. void Texture::initialize()
  256. {
  257. mSize = calculateSize();
  258. // Allocate CPU buffers if needed
  259. if ((mProperties.getUsage() & TU_CPUCACHED) != 0)
  260. {
  261. createCPUBuffers();
  262. if (mInitData != nullptr)
  263. updateCPUBuffers(0, *mInitData);
  264. }
  265. Resource::initialize();
  266. }
  267. SPtr<CoreObjectCore> Texture::createCore() const
  268. {
  269. const TextureProperties& props = getProperties();
  270. SPtr<CoreObjectCore> coreObj = TextureCoreManager::instance().createTextureInternal(props.mDesc, mInitData);
  271. if ((mProperties.getUsage() & TU_CPUCACHED) == 0)
  272. mInitData = nullptr;
  273. return coreObj;
  274. }
  275. AsyncOp Texture::writeSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const SPtr<PixelData>& data, bool discardEntireBuffer)
  276. {
  277. updateCPUBuffers(subresourceIdx, *data);
  278. data->_lock();
  279. std::function<void(const SPtr<TextureCore>&, UINT32, const SPtr<PixelData>&, bool, AsyncOp&)> func =
  280. [&](const SPtr<TextureCore>& texture, UINT32 _subresourceIdx, const SPtr<PixelData>& _pixData, bool _discardEntireBuffer, AsyncOp& asyncOp)
  281. {
  282. texture->writeSubresource(_subresourceIdx, *_pixData, _discardEntireBuffer);
  283. _pixData->_unlock();
  284. asyncOp._completeOperation();
  285. };
  286. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  287. data, discardEntireBuffer, std::placeholders::_1));
  288. }
  289. AsyncOp Texture::readSubresource(CoreAccessor& accessor, UINT32 subresourceIdx, const SPtr<PixelData>& data)
  290. {
  291. data->_lock();
  292. std::function<void(const SPtr<TextureCore>&, UINT32, const SPtr<PixelData>&, AsyncOp&)> func =
  293. [&](const SPtr<TextureCore>& texture, UINT32 _subresourceIdx, const SPtr<PixelData>& _pixData, AsyncOp& asyncOp)
  294. {
  295. texture->readSubresource(_subresourceIdx, *_pixData);
  296. _pixData->_unlock();
  297. asyncOp._completeOperation();
  298. };
  299. return accessor.queueReturnCommand(std::bind(func, getCore(), subresourceIdx,
  300. data, std::placeholders::_1));
  301. }
  302. UINT32 Texture::calculateSize() const
  303. {
  304. return mProperties.getNumFaces() * PixelUtil::getMemorySize(mProperties.getWidth(),
  305. mProperties.getHeight(), mProperties.getDepth(), mProperties.getFormat());
  306. }
  307. void Texture::updateCPUBuffers(UINT32 subresourceIdx, const PixelData& pixelData)
  308. {
  309. if ((mProperties.getUsage() & TU_CPUCACHED) == 0)
  310. return;
  311. if (subresourceIdx >= (UINT32)mCPUSubresourceData.size())
  312. {
  313. LOGERR("Invalid subresource index: " + toString(subresourceIdx) + ". Supported range: 0 .. " + toString((unsigned)mCPUSubresourceData.size()));
  314. return;
  315. }
  316. UINT32 mipLevel;
  317. UINT32 face;
  318. mProperties.mapFromSubresourceIdx(subresourceIdx, face, mipLevel);
  319. UINT32 mipWidth, mipHeight, mipDepth;
  320. PixelUtil::getSizeForMipLevel(mProperties.getWidth(), mProperties.getHeight(), mProperties.getDepth(),
  321. mipLevel, mipWidth, mipHeight, mipDepth);
  322. if (pixelData.getWidth() != mipWidth || pixelData.getHeight() != mipHeight ||
  323. pixelData.getDepth() != mipDepth || pixelData.getFormat() != mProperties.getFormat())
  324. {
  325. LOGERR("Provided buffer is not of valid dimensions or format in order to update this texture.");
  326. return;
  327. }
  328. if (mCPUSubresourceData[subresourceIdx]->getSize() != pixelData.getSize())
  329. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  330. UINT8* dest = mCPUSubresourceData[subresourceIdx]->getData();
  331. UINT8* src = pixelData.getData();
  332. memcpy(dest, src, pixelData.getSize());
  333. }
  334. void Texture::readData(PixelData& dest, UINT32 mipLevel, UINT32 face)
  335. {
  336. if ((mProperties.getUsage() & TU_CPUCACHED) == 0)
  337. {
  338. LOGERR("Attempting to read CPU data from a texture that is created without CPU caching.");
  339. return;
  340. }
  341. UINT32 mipWidth, mipHeight, mipDepth;
  342. PixelUtil::getSizeForMipLevel(mProperties.getWidth(), mProperties.getHeight(), mProperties.getDepth(),
  343. mipLevel, mipWidth, mipHeight, mipDepth);
  344. if (dest.getWidth() != mipWidth || dest.getHeight() != mipHeight ||
  345. dest.getDepth() != mipDepth || dest.getFormat() != mProperties.getFormat())
  346. {
  347. LOGERR("Provided buffer is not of valid dimensions or format in order to read from this texture.");
  348. return;
  349. }
  350. UINT32 subresourceIdx = mProperties.mapToSubresourceIdx(face, mipLevel);
  351. if (subresourceIdx >= (UINT32)mCPUSubresourceData.size())
  352. {
  353. LOGERR("Invalid subresource index: " + toString(subresourceIdx) + ". Supported range: 0 .. " + toString((unsigned)mCPUSubresourceData.size()));
  354. return;
  355. }
  356. if (mCPUSubresourceData[subresourceIdx]->getSize() != dest.getSize())
  357. BS_EXCEPT(InternalErrorException, "Buffer sizes don't match.");
  358. UINT8* srcPtr = mCPUSubresourceData[subresourceIdx]->getData();
  359. UINT8* destPtr = dest.getData();
  360. memcpy(destPtr, srcPtr, dest.getSize());
  361. }
  362. void Texture::createCPUBuffers()
  363. {
  364. UINT32 numFaces = mProperties.getNumFaces();
  365. UINT32 numMips = mProperties.getNumMipmaps() + 1;
  366. UINT32 numSubresources = numFaces * numMips;
  367. mCPUSubresourceData.resize(numSubresources);
  368. for (UINT32 i = 0; i < numFaces; i++)
  369. {
  370. UINT32 curWidth = mProperties.getWidth();
  371. UINT32 curHeight = mProperties.getHeight();
  372. UINT32 curDepth = mProperties.getDepth();
  373. for (UINT32 j = 0; j < numMips; j++)
  374. {
  375. UINT32 subresourceIdx = mProperties.mapToSubresourceIdx(i, j);
  376. mCPUSubresourceData[subresourceIdx] = bs_shared_ptr_new<PixelData>(curWidth, curHeight, curDepth, mProperties.getFormat());
  377. mCPUSubresourceData[subresourceIdx]->allocateInternalBuffer();
  378. if (curWidth > 1)
  379. curWidth = curWidth / 2;
  380. if (curHeight > 1)
  381. curHeight = curHeight / 2;
  382. if (curDepth > 1)
  383. curDepth = curDepth / 2;
  384. }
  385. }
  386. }
  387. SPtr<TextureCore> Texture::getCore() const
  388. {
  389. return std::static_pointer_cast<TextureCore>(mCoreSpecific);
  390. }
  391. /************************************************************************/
  392. /* SERIALIZATION */
  393. /************************************************************************/
  394. RTTITypeBase* Texture::getRTTIStatic()
  395. {
  396. return TextureRTTI::instance();
  397. }
  398. RTTITypeBase* Texture::getRTTI() const
  399. {
  400. return Texture::getRTTIStatic();
  401. }
  402. /************************************************************************/
  403. /* STATICS */
  404. /************************************************************************/
  405. HTexture Texture::create(const TEXTURE_DESC& desc)
  406. {
  407. SPtr<Texture> texturePtr = _createPtr(desc);
  408. return static_resource_cast<Texture>(gResources()._createResourceHandle(texturePtr));
  409. }
  410. HTexture Texture::create(const SPtr<PixelData>& pixelData, int usage, bool hwGammaCorrection)
  411. {
  412. SPtr<Texture> texturePtr = _createPtr(pixelData, usage, hwGammaCorrection);
  413. return static_resource_cast<Texture>(gResources()._createResourceHandle(texturePtr));
  414. }
  415. SPtr<Texture> Texture::_createPtr(const TEXTURE_DESC& desc)
  416. {
  417. return TextureManager::instance().createTexture(desc);
  418. }
  419. SPtr<Texture> Texture::_createPtr(const SPtr<PixelData>& pixelData, int usage, bool hwGammaCorrection)
  420. {
  421. TEXTURE_DESC desc;
  422. desc.type = pixelData->getDepth() > 1 ? TEX_TYPE_3D : TEX_TYPE_2D;
  423. desc.width = pixelData->getWidth();
  424. desc.height = pixelData->getHeight();
  425. desc.depth = pixelData->getDepth();
  426. desc.format = pixelData->getFormat();
  427. desc.usage = usage;
  428. desc.hwGamma = hwGammaCorrection;
  429. return TextureManager::instance().createTexture(desc, pixelData);
  430. }
  431. }