BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 éve
..
BsEngineScriptLibrary.cpp 19ebd1e824 Fixed issue where color picking doesn't work properly 9 éve
BsManagedComponent.cpp 469ec40aa4 Animation now properly calls animation event callback methods 9 éve
BsManagedDiff.cpp 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 éve
BsManagedResource.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsManagedResourceManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsManagedResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsManagedSerializableArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsManagedSerializableDictionary.cpp 7292bed6b2 C# properties can now be inspected and serialized 9 éve
BsManagedSerializableDiff.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 éve
BsManagedSerializableField.cpp a774a03552 AnimationClip foundation 9 éve
BsManagedSerializableList.cpp 7292bed6b2 C# properties can now be inspected and serialized 9 éve
BsManagedSerializableObject.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 éve
BsManagedSerializableObjectInfo.cpp 65f9081e9c Added Animable flag for serializable fields 9 éve
BsPlayInEditorManager.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 éve
BsScriptAnimation.cpp b89005a830 Added morph shape curve evaluation 9 éve
BsScriptAnimationClip.cpp ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 éve
BsScriptAnimationCurve.cpp b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# 9 éve
BsScriptAnimationCurves.cpp ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 éve
BsScriptAssemblyManager.cpp 65f9081e9c Added Animable flag for serializable fields 9 éve
BsScriptAsyncOp.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptAudio.cpp 7b8fc664ea Exposed global Audio manager to managed code 9 éve
BsScriptAudioClip.cpp 32e348ea19 AudioClip exposed to managed code 9 éve
BsScriptAudioListener.cpp 127ba3a962 Added C++ wrappers for AudioSource/AudioListener managed interop 9 éve
BsScriptAudioSource.cpp 98598d5494 OpenAL audio source implementation finished (needs testing) 9 éve
BsScriptBoneWeight.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptBoxCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptBuiltin.cpp f36636b63f Updated material inspector so it shows builtin shaders 9 éve
BsScriptCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsScriptCapsuleCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptCharacterController.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptCollisionData.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptColor.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptComponent.cpp d323f43bfb Fixing events: 9 éve
BsScriptContextMenu.cpp 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely 9 éve
BsScriptControllerCollision.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptCursor.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsScriptD6Joint.cpp 36cb81dc6d All joints tested and working 9 éve
BsScriptD6Joint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsScriptDebug.cpp a993962372 More work on improving documentation for doxygen generation 9 éve
BsScriptDistanceJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptEnginePlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 éve
BsScriptFixedJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptFixedJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsScriptFont.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptFontBitmap.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptGUI.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsScriptGUIButton.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUICanvas.cpp 7dd47a2e26 Curve drawing now draws keyframe points 9 éve
BsScriptGUIContent.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptGUIContentImages.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptGUIElement.cpp 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely 9 éve
BsScriptGUIElementStateStyle.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptGUIElementStyle.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptGUIFixedSpace.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptGUIFlexibleSpace.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptGUIInputBox.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUILabel.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUILayout.cpp e1daf513a5 More work on animation editor, primarily on field display and selection 9 éve
BsScriptGUIListBox.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUIProgressBar.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUIRenderTexture.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUIScrollArea.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUIScrollBar.cpp 08ec098f97 Animation curve editor zoom, scroll, drag and resize functionality (WIP) 9 éve
BsScriptGUISkin.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptGUISlider.cpp 9b4afd8157 Added sliders on ranged inspector fields with stepping functionality. 9 éve
BsScriptGUITexture.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 éve
BsScriptGUIToggle.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptGUIToggleGroup.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptGUIUtility.cpp e1daf513a5 More work on animation editor, primarily on field display and selection 9 éve
BsScriptGUIWidget.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptGameObject.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptGameObjectManager.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 éve
BsScriptHString.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptHingeJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptHingeJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsScriptInput.cpp d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code 9 éve
BsScriptInputConfiguration.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptJoint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsScriptJointCommon.cpp 36cb81dc6d All joints tested and working 9 éve
BsScriptLight.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptLogEntry.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptManagedResource.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsScriptMaterial.cpp f36636b63f Updated material inspector so it shows builtin shaders 9 éve
BsScriptMesh.cpp a1d890d07d Exposed morph shapes to C# 9 éve
BsScriptMeshCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptMeshData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsScriptMorphShapes.cpp b89005a830 Added morph shape curve evaluation 9 éve
BsScriptObject.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptObjectImpl.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptObjectManager.cpp 19ebd1e824 Fixed issue where color picking doesn't work properly 9 éve
BsScriptPhysics.cpp 75e2114721 Better way of converting screen position to world ray 9 éve
BsScriptPhysicsMaterial.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsScriptPhysicsQueryHit.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptPixelData.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptPixelUtility.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptPlainText.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptPlaneCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 éve
BsScriptPrefab.cpp 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 éve
BsScriptProfilerOverlayInternal.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptRange.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 éve
BsScriptRenderTarget.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve
BsScriptRenderTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptRenderTexture2D.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 éve
BsScriptRenderable.cpp 693d2e21ca Animation culling WIP 9 éve
BsScriptResource.cpp a774a03552 AnimationClip foundation 9 éve
BsScriptResourceManager.cpp a774a03552 AnimationClip foundation 9 éve
BsScriptResourceRef.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 éve
BsScriptResources.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 éve
BsScriptRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 éve
BsScriptScene.cpp 4c5c890f60 Fixed generic prefab loading 9 éve
BsScriptSceneObject.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 éve
BsScriptScriptCode.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptSerializableArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptSerializableDictionary.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptSerializableField.cpp 65f9081e9c Added Animable flag for serializable fields 9 éve
BsScriptSerializableList.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptSerializableObject.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 éve
BsScriptSerializableProperty.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptSerializableUtility.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptShader.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptShaderInclude.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptSkeleton.cpp f7cb54a2ad Exposed Skeleton to C# 9 éve
BsScriptSliderJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptSliderJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsScriptSphereCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptSphericalJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 éve
BsScriptSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 éve
BsScriptSpriteTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptStep.cpp 52970a388f Minor tweaks to follow engine guidelines 9 éve
BsScriptStringTable.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptTexture.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 éve
BsScriptTexture2D.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 éve
BsScriptTexture3D.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 éve
BsScriptTextureCube.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 éve
BsScriptTime.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsScriptVector.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptVector2I.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptVirtualButton.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 éve
BsScriptVirtualInput.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 éve