BearishSun cd0fb1257c Fixed sprite line rendering shader %!s(int64=8) %!d(string=hai) anos
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
Default.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
LightGridLLCreation.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPCreateTonemapLUT.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
PPTonemapping.bsl 729a9cd7b7 Various fixes for the new shader parsing logic %!s(int64=8) %!d(string=hai) anos
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
ReflectionCubeImportanceSample.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
ShadowDepthCube.bsl 046b0c02a9 More shaders ported the new system %!s(int64=8) %!d(string=hai) anos
ShadowDepthNormal.bsl 046b0c02a9 More shaders ported the new system %!s(int64=8) %!d(string=hai) anos
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader %!s(int64=8) %!d(string=hai) anos
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
TiledDeferredImageBasedLighting.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
TiledDeferredLighting.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos
Transparent.bsl 1523924732 Updated engine shaders to new BSL syntax %!s(int64=8) %!d(string=hai) anos