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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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%!s(int64=9) %!d(string=hai) anos |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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LightGridLLCreation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPCreateTonemapLUT.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPTonemapping.bsl
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729a9cd7b7
Various fixes for the new shader parsing logic
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%!s(int64=8) %!d(string=hai) anos |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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ReflectionCubeImportanceSample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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%!s(int64=9) %!d(string=hai) anos |
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ShadowDepthCube.bsl
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046b0c02a9
More shaders ported the new system
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%!s(int64=8) %!d(string=hai) anos |
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ShadowDepthNormal.bsl
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046b0c02a9
More shaders ported the new system
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%!s(int64=8) %!d(string=hai) anos |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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%!s(int64=8) %!d(string=hai) anos |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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TiledDeferredImageBasedLighting.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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TiledDeferredLighting.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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Transparent.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |