Marko Pintera cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 лет назад
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 лет назад
Win32 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 лет назад
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 лет назад
BsBinaryCloner.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 лет назад
BsBinaryDiff.h 9a0e9b0b78 Linked native and managed diff 10 лет назад
BsBinarySerializer.h 57733a8660 WIP Prefabs and PrefabDiff 10 лет назад
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsCapsule.h a4c60121f4 WIP work on handles 11 лет назад
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsConvexVolume.h 0eecfe525d More documentation 11 лет назад
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDebug.h 734411f94d Status bar (untested) 10 лет назад
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEvent.h 2756c62212 Documentation 10 лет назад
BsException.h e7d926175f Added unit testing framework 11 лет назад
BsFileSerializer.h 66ead8f27e Binary serializer fixed after the refactor 10 лет назад
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 лет назад
BsFrameAlloc.h babed02408 Static allocator (not tested) 10 лет назад
BsFwdDeclUtil.h 734411f94d Status bar (untested) 10 лет назад
BsGlobalFrameAlloc.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 лет назад
BsHString.h cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 лет назад
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsLineSegment3.h a4c60121f4 WIP work on handles 11 лет назад
BsLog.h 734411f94d Status bar (untested) 10 лет назад
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMath.h 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 лет назад
BsMatrix3.h dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 лет назад
BsMatrix4.h fa5e36a9fe Fixing incorrect normals with disc slider 10 лет назад
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 лет назад
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMemStack.h c1d0163465 Minimized allocations when updating TextSprite 10 лет назад
BsMemoryAllocator.h d0c5ecfb11 Global frame alloc 10 лет назад
BsMemorySerializer.h 1ff5442ad7 Better RTTI object cloning (untested) 10 лет назад
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 лет назад
BsPlane.h 331d4ac2aa Frustum culling working 11 лет назад
BsPlatformDefines.h 029a785af4 - Clear prefab link IDs when their prefab parent changes 10 лет назад
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsQuaternion.h 94a69a20bb Various improvements to math libraries 10 лет назад
BsRTTIField.h 66ead8f27e Binary serializer fixed after the refactor 10 лет назад
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 лет назад
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 лет назад
BsRTTIType.h d0c5ecfb11 Global frame alloc 10 лет назад
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 лет назад
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 лет назад
BsRect2I.h 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 лет назад
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 лет назад
BsSerializedObject.h 66ead8f27e Binary serializer fixed after the refactor 10 лет назад
BsSerializedObjectRTTI.h 66ead8f27e Binary serializer fixed after the refactor 10 лет назад
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsSphere.h ddef406ac9 C# profiler overlay 10 лет назад
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
BsStaticAlloc.h c1d0163465 Minimized allocations when updating TextSprite 10 лет назад
BsStdHeaders.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 лет назад
BsString.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 лет назад
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsStringTable.h cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 лет назад
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 лет назад
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 лет назад
BsTestSuite.h e7d926175f Added unit testing framework 11 лет назад
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 лет назад
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsTime.h ddef406ac9 C# profiler overlay 10 лет назад
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 лет назад
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 лет назад
BsVector2I.h 25467d81a7 Fixing handles so their deltas don't scale with distance of camera to handle 10 лет назад
BsVector3.h a643070792 Refactored and improved FBX importer 10 лет назад
BsVector4.h 17e7648476 Work on handles: 11 лет назад
BsVectorNI.h d0793ab046 Shader default values (untested) 10 лет назад