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BsScriptTexture3D.cpp 3.3 KB

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  1. #include "BsScriptTexture3D.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsTexture.h"
  8. #include "BsPixelUtil.h"
  9. #include "BsException.h"
  10. #include "BsScriptPixelData.h"
  11. #include "BsScriptAsyncOp.h"
  12. #include "BsCoreThread.h"
  13. using namespace std::placeholders;
  14. namespace BansheeEngine
  15. {
  16. ScriptTexture3D::ScriptTexture3D(MonoObject* instance, const HTexture& texture)
  17. :ScriptObject(instance), mTexture(texture)
  18. {
  19. }
  20. void ScriptTexture3D::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptTexture3D::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetPixels", &ScriptTexture3D::internal_getPixels);
  24. metaData.scriptClass->addInternalCall("Internal_GetGPUPixels", &ScriptTexture3D::internal_getGPUPixels);
  25. metaData.scriptClass->addInternalCall("Internal_SetPixels", &ScriptTexture3D::internal_setPixels);
  26. }
  27. void ScriptTexture3D::internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  28. UINT32 height, UINT32 depth, TextureUsage usage, bool hasMipmaps, bool gammaCorrection)
  29. {
  30. int numMips = 0;
  31. if (hasMipmaps)
  32. numMips = PixelUtil::getMaxMipmaps(width, height, depth, format);
  33. HTexture texture = Texture::create(TEX_TYPE_3D, width, height, depth, numMips, format, usage, gammaCorrection);
  34. ScriptResourceManager::instance().createScriptTexture3D(instance, texture);
  35. }
  36. MonoObject* ScriptTexture3D::internal_getPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel)
  37. {
  38. HTexture texture = thisPtr->mTexture;
  39. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  40. PixelDataPtr pixelData = thisPtr->mTexture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  41. thisPtr->mTexture->readData(*pixelData, mipLevel);
  42. return ScriptPixelData::create(pixelData);
  43. }
  44. MonoObject* ScriptTexture3D::internal_getGPUPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel)
  45. {
  46. HTexture texture = thisPtr->mTexture;
  47. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  48. PixelDataPtr readData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  49. AsyncOp asyncOp = texture->readSubresource(gCoreAccessor(), subresourceIdx, readData);
  50. std::function<MonoObject*(const AsyncOp&, const PixelDataPtr&)> asyncOpToMono =
  51. [&](const AsyncOp& op, const PixelDataPtr& returnValue)
  52. {
  53. return ScriptPixelData::create(returnValue);
  54. };
  55. return ScriptAsyncOp::create(asyncOp, std::bind(asyncOpToMono, _1, readData));
  56. }
  57. void ScriptTexture3D::internal_setPixels(ScriptTexture3D* thisPtr, MonoObject* data, UINT32 mipLevel)
  58. {
  59. ScriptPixelData* scriptPixelData = ScriptPixelData::toNative(data);
  60. if (scriptPixelData != nullptr)
  61. {
  62. HTexture texture = thisPtr->mTexture;
  63. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  64. texture->writeSubresource(gCoreAccessor(), subresourceIdx, scriptPixelData->getInternalValue(), false);
  65. }
  66. }
  67. void ScriptTexture3D::_onManagedInstanceDeleted()
  68. {
  69. mManagedInstance = nullptr;
  70. if (!mRefreshInProgress)
  71. ScriptResourceManager::instance().destroyScriptResource(this);
  72. }
  73. void ScriptTexture3D::setNativeHandle(const HResource& resource)
  74. {
  75. mTexture = static_resource_cast<Texture>(resource);
  76. }
  77. }