Marko Pintera 0b49ec1162 Few tiny debug-related changes il y a 12 ans
..
CmD3D11BlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11DepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11Device.cpp 67ef1d1fbc Replaced all std containers with my custom wrappers il y a 12 ans
CmD3D11Driver.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11DriverList.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11GpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11GpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11GpuParamBlockBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11GpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11GpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11HLSLParamParser.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11HLSLProgram.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11HLSLProgramFactory.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11HardwareBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11HardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11IndexBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11InputLayoutManager.cpp c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
CmD3D11Mappings.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) il y a 13 ans
CmD3D11MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const il y a 12 ans
CmD3D11Plugin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11RasterizerState.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) il y a 13 ans
CmD3D11RenderStateManager.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11RenderSystem.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11RenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
CmD3D11RenderTexture.cpp 1e0c79d624 Made getCustomAttribute const il y a 12 ans
CmD3D11RenderWindow.cpp 0b49ec1162 Few tiny debug-related changes il y a 12 ans
CmD3D11RenderWindowManager.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11SamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11Texture.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11TextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmD3D11TextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11VertexBuffer.cpp c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
CmD3D11VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmD3D11VideoModeList.cpp c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans