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- #include "CmD3D11HardwareBuffer.h"
- #include "CmD3D11Mappings.h"
- #include "CmD3D11Device.h"
- #include "CmException.h"
- #include "CmDebug.h"
- namespace CamelotEngine
- {
- D3D11HardwareBuffer::D3D11HardwareBuffer(BufferType btype, UINT32 sizeBytes, HardwareBuffer::Usage usage,
- D3D11Device& device, bool useSystemMemory, bool streamOut)
- : HardwareBuffer(usage, useSystemMemory),
- mD3DBuffer(0),
- mpTempStagingBuffer(0),
- mUseTempStagingBuffer(false),
- mBufferType(btype),
- mDevice(device)
- {
- mSizeInBytes = sizeBytes;
- mDesc.ByteWidth = static_cast<UINT>(sizeBytes);
-
- mDesc.MiscFlags = 0;
- if (useSystemMemory)
- {
- mDesc.Usage = D3D11_USAGE_STAGING;
- //A D3D11_USAGE_STAGING Resource cannot be bound to any parts of the graphics pipeline, so therefore cannot have any BindFlags bits set.
- mDesc.BindFlags = 0;
- mDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ ;// A D3D11_USAGE_STAGING Resource must have at least one CPUAccessFlag bit set.
- }
- else
- {
- mDesc.Usage = D3D11Mappings::_getUsage(mUsage);
- mDesc.BindFlags = btype == VERTEX_BUFFER ? D3D11_BIND_VERTEX_BUFFER :
- btype == INDEX_BUFFER ? D3D11_BIND_INDEX_BUFFER :
- D3D11_BIND_CONSTANT_BUFFER;
- mDesc.CPUAccessFlags = D3D11Mappings::_getAccessFlags(mUsage);
- }
- // Check of stream out flag
- if (streamOut && btype != CONSTANT_BUFFER)
- {
- mDesc.BindFlags |= D3D11_BIND_STREAM_OUTPUT;
- }
- // TODO: we can explicitly initialise the buffer contents here if we like
- // not doing this since OGRE doesn't support this model yet
- HRESULT hr = device.getD3D11Device()->CreateBuffer( &mDesc, nullptr, &mD3DBuffer );
- if (FAILED(hr) || mDevice.hasError())
- {
- String msg = device.getErrorDescription();
- CM_EXCEPT(RenderingAPIException, "Cannot create D3D11 buffer: " + msg);
- }
- }
- D3D11HardwareBuffer::~D3D11HardwareBuffer()
- {
- SAFE_RELEASE(mD3DBuffer);
- SAFE_DELETE(mpTempStagingBuffer); // should never be nonzero unless destroyed while locked
- }
- void* D3D11HardwareBuffer::lockImpl(UINT32 offset,
- UINT32 length, LockOptions options)
- {
- if (length > mSizeInBytes)
- CM_EXCEPT(RenderingAPIException, "Provided length " + toString(length) + " larger than the buffer " + toString(mSizeInBytes) + ".");
- // Use direct (and faster) Map/Unmap if dynamic write, or a staging read/write
- if((mDesc.Usage == D3D11_USAGE_DYNAMIC && options != HardwareBuffer::HBL_READ_ONLY) || mDesc.Usage == D3D11_USAGE_STAGING)
- {
- D3D11_MAP mapType;
- switch(options)
- {
- case HBL_DISCARD:
- if (mUsage & HardwareBuffer::HBU_DYNAMIC)
- {
- // Map cannot be called with MAP_WRITE access,
- // because the Resource was created as D3D11_USAGE_DYNAMIC.
- // D3D11_USAGE_DYNAMIC Resources must use either MAP_WRITE_DISCARD
- // or MAP_WRITE_NO_OVERWRITE with Map.
- mapType = D3D11_MAP_WRITE_DISCARD;
- }
- else
- {
- // Map cannot be called with MAP_WRITE_DISCARD access,
- // because the Resource was not created as D3D11_USAGE_DYNAMIC.
- // D3D11_USAGE_DYNAMIC Resources must use either MAP_WRITE_DISCARD
- // or MAP_WRITE_NO_OVERWRITE with Map.
- mapType = D3D11_MAP_WRITE;
- LOGWRN("DISCARD lock is only available on dynamic buffers. Falling back to normal write.");
- }
- break;
- case HBL_NO_OVERWRITE:
- if(mBufferType == INDEX_BUFFER || mBufferType == VERTEX_BUFFER)
- mapType = D3D11_MAP_WRITE_NO_OVERWRITE;
- else
- {
- mapType = D3D11_MAP_WRITE;
- LOGWRN("NO_OVERWRITE lock is not available on this (" + toString(mBufferType) + ") buffer type. Falling back to normal write.");
- }
- break;
- case HBL_NORMAL:
- if ((mDesc.CPUAccessFlags & D3D11_CPU_ACCESS_READ) != 0 &&
- (mDesc.CPUAccessFlags & D3D11_CPU_ACCESS_WRITE) != 0)
- {
- mapType = D3D11_MAP_READ_WRITE;
- }
- else if(mDesc.CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)
- {
- mapType = D3D11_MAP_WRITE;
- }
- else
- {
- mapType = D3D11_MAP_READ;
- }
- break;
- case HBL_READ_ONLY:
- mapType = D3D11_MAP_READ;
- break;
- }
- if(D3D11Mappings::isMappingRead(mapType) && (mDesc.CPUAccessFlags & D3D11_CPU_ACCESS_READ) == 0)
- CM_EXCEPT(RenderingAPIException, "Trying to read a buffer, but buffer wasn't created with a read access flag.");
- if(D3D11Mappings::isMappingWrite(mapType) && (mDesc.CPUAccessFlags & D3D11_CPU_ACCESS_WRITE) == 0)
- CM_EXCEPT(RenderingAPIException, "Trying to write to a buffer, but buffer wasn't created with a write access flag.");
- void * pRet = NULL;
- D3D11_MAPPED_SUBRESOURCE mappedSubResource;
- mappedSubResource.pData = NULL;
- mDevice.clearErrors();
- HRESULT hr = mDevice.getImmediateContext()->Map(mD3DBuffer, 0, mapType, 0, &mappedSubResource);
- if (FAILED(hr) || mDevice.hasError())
- {
- String msg = mDevice.getErrorDescription();
- CM_EXCEPT(RenderingAPIException, "Error calling Map: " + msg);
- }
- pRet = static_cast<void*>(static_cast<char*>(mappedSubResource.pData) + offset);
- return pRet;
- }
- else // Otherwise create a staging buffer to do all read/write operations on. Usually try to avoid this.
- {
- mUseTempStagingBuffer = true;
- if (!mpTempStagingBuffer)
- {
- // create another buffer instance but use system memory
- mpTempStagingBuffer = new D3D11HardwareBuffer(mBufferType,
- mSizeInBytes, mUsage, mDevice, true, false);
- }
- // schedule a copy to the staging
- if (options != HBL_DISCARD)
- mpTempStagingBuffer->copyData(*this, 0, 0, mSizeInBytes, true);
- // register whether we'll need to upload on unlock
- mStagingUploadNeeded = (options != HBL_READ_ONLY);
- return mpTempStagingBuffer->lock(offset, length, options);
- }
- }
- void D3D11HardwareBuffer::unlockImpl(void)
- {
- if (mUseTempStagingBuffer)
- {
- mUseTempStagingBuffer = false;
- // ok, we locked the staging buffer
- mpTempStagingBuffer->unlock();
- // copy data if needed
- // this is async but driver should keep reference
- if (mStagingUploadNeeded)
- copyData(*mpTempStagingBuffer, 0, 0, mSizeInBytes, true);
- // delete
- // not that efficient, but we should not be locking often
- SAFE_DELETE(mpTempStagingBuffer);
- }
- else
- {
- // unmap
- mDevice.getImmediateContext()->Unmap(mD3DBuffer, 0);
- }
- }
- void D3D11HardwareBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer)
- {
- // If we're copying same-size buffers in their entirety...
- if (srcOffset == 0 && dstOffset == 0 &&
- length == mSizeInBytes && mSizeInBytes == srcBuffer.getSizeInBytes())
- {
- // schedule hardware buffer copy
- mDevice.getImmediateContext()->CopyResource(mD3DBuffer, static_cast<D3D11HardwareBuffer&>(srcBuffer).getD3DBuffer());
- if (mDevice.hasError())
- {
- String errorDescription = mDevice.getErrorDescription();
- CM_EXCEPT(RenderingAPIException, "Cannot copy D3D11 resource\nError Description:" + errorDescription);
- }
- }
- else
- {
- // copy subregion
- D3D11_BOX srcBox;
- srcBox.left = (UINT)srcOffset;
- srcBox.right = (UINT)srcOffset + length;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
- mDevice.getImmediateContext()->CopySubresourceRegion(mD3DBuffer, 0, (UINT)dstOffset, 0, 0,
- static_cast<D3D11HardwareBuffer&>(srcBuffer).getD3DBuffer(), 0, &srcBox);
- if (mDevice.hasError())
- {
- String errorDescription = mDevice.getErrorDescription();
- CM_EXCEPT(RenderingAPIException, "Cannot copy D3D11 subresource region\nError Description:" + errorDescription);
- }
- }
- }
- void D3D11HardwareBuffer::readData(UINT32 offset, UINT32 length, void* pDest)
- {
- // There is no functional interface in D3D, just do via manual
- // lock, copy & unlock
- void* pSrc = this->lock(offset, length, HardwareBuffer::HBL_READ_ONLY);
- memcpy(pDest, pSrc, length);
- this->unlock();
- }
- void D3D11HardwareBuffer::writeData(UINT32 offset, UINT32 length,
- const void* pSource, bool discardWholeBuffer)
- {
- if(mDesc.Usage == D3D11_USAGE_DYNAMIC || mDesc.Usage == D3D11_USAGE_STAGING)
- {
- void* pDst = this->lock(offset, length,
- discardWholeBuffer ? HardwareBuffer::HBL_DISCARD : HardwareBuffer::HBL_NORMAL);
- memcpy(pDst, pSource, length);
- this->unlock();
- }
- else if(mDesc.Usage == D3D11_USAGE_DEFAULT)
- {
- mDevice.getImmediateContext()->UpdateSubresource(mD3DBuffer, 0, nullptr, pSource, offset, length);
- }
- else
- {
- CM_EXCEPT(RenderingAPIException, "Trying to write into a buffer with unsupported usage: " + toString(mDesc.Usage));
- }
- }
- }
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