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- #pragma once
- #include "CmGLPrerequisites.h"
- #include "CmRenderWindowManager.h"
- namespace CamelotEngine
- {
- class CM_RSGL_EXPORT GLRenderWindowManager : public RenderWindowManager
- {
- public:
- GLRenderWindowManager(GLRenderSystem* renderSystem);
- protected:
- /**
- * @copydoc RenderWindowManager::create()
- */
- void createImpl(const String& name, UINT32 width, UINT32 height,
- bool fullScreen, const map<String, String>::type& miscParams, AsyncOp& asyncOp);
- private:
- GLRenderSystem* mRenderSystem;
- };
- }
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