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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GLTEXTURE_H__
- #define __GLTEXTURE_H__
- #include "CmGLPrerequisites.h"
- #include "CmRenderTexture.h"
- #include "CmTexture.h"
- #include "CmGLSupport.h"
- #include "CmHardwarePixelBuffer.h"
- namespace CamelotEngine {
- class CM_RSGL_EXPORT GLTexture : public Texture
- {
- public:
- virtual ~GLTexture();
- /// @copydoc Texture::getBuffer
- HardwarePixelBufferPtr getBuffer_internal(UINT32 face, UINT32 mipmap);
- // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one
- GLenum getGLTextureTarget_internal(void) const;
- GLuint getGLID_internal() const;
-
- void getCustomAttribute_internal(const String& name, void* pData);
- protected:
- friend class GLTextureManager;
- // Constructor
- GLTexture(GLSupport& support);
- void initialize_internal();
- /// @copydoc Texture::createInternalResourcesImpl
- void createInternalResourcesImpl(void);
- /// @copydoc Resource::freeInternalResourcesImpl
- void freeInternalResourcesImpl(void);
- /** internal method, create GLHardwarePixelBuffers for every face and
- mipmap level. This method must be called after the GL texture object was created,
- the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to
- actually allocate the buffer
- */
- void createSurfaceList();
- void createRenderTexture();
- private:
- GLuint mTextureID;
- GLSupport& mGLSupport;
-
- /// Vector of pointers to subsurfaces
- typedef vector<HardwarePixelBufferPtr>::type SurfaceList;
- SurfaceList mSurfaceList;
- };
- typedef std::shared_ptr<GLTexture> GLTexturePtr;
- }
- #endif // __GLTEXTURE_H__
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