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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmRenderTexture.h"
- #include "CmGLMultiRenderTarget.h"
- #include "CmGLPixelFormat.h"
- #include "CmGLHardwarePixelBuffer.h"
- namespace CamelotEngine {
- GLMultiRenderTarget::GLMultiRenderTarget(GLRTTManager *manager, const String &name):
- MultiRenderTarget(name),
- fbo(manager, 0 /* TODO: multisampling on MRTs? */)
- {
- }
- GLMultiRenderTarget::~GLMultiRenderTarget()
- {
- }
- void GLMultiRenderTarget::bindSurfaceImpl(UINT32 attachment, RenderTexture *target)
- {
- /// Check if the render target is in the rendertarget->FBO map
- GLFrameBufferObject *fbobj = 0;
- target->getCustomAttribute_internal("FBO", &fbobj);
- assert(fbobj);
- fbo.bindSurface(attachment, fbobj->getSurface(0));
- mWidth = fbo.getWidth();
- mHeight = fbo.getHeight();
- }
- void GLMultiRenderTarget::unbindSurfaceImpl(UINT32 attachment)
- {
- fbo.unbindSurface(attachment);
- mWidth = fbo.getWidth();
- mHeight = fbo.getHeight();
- }
- void GLMultiRenderTarget::getCustomAttribute_internal(const String& name, void *pData)
- {
- if(name == "FBO")
- {
- *static_cast<GLFrameBufferObject **>(pData) = &fbo;
- }
- }
- }
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