BearishSun ae757a15ef Started work on shadow mapping há 8 anos atrás
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BasePass.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
GBufferInput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
GBufferOutput.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
ImageBasedLighting.bslinc d4c19836b5 Initial support for unified shading language across all render APIs há 8 anos atrás
LightGridCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs há 8 anos atrás
LightingCommon.bslinc d4c19836b5 Initial support for unified shading language across all render APIs há 8 anos atrás
NormalVertexInput.bslinc ae757a15ef Started work on shadow mapping há 8 anos atrás
PPBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPTonemapCommon.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PPWhiteBalance.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
PerCameraData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
PerObjectData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
ReflectionCubemapCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
ResolveCommon.bslinc 775b9c4431 Vulkan up and running on the unified shader platform há 8 anos atrás
SHCommon.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
ShadowDepthBase.bslinc ae757a15ef Started work on shadow mapping há 8 anos atrás
SkinnedVertexInput.bslinc ae757a15ef Started work on shadow mapping há 8 anos atrás
SpriteImage.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
Surface.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás
SurfaceData.bslinc 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support há 8 anos atrás
VolumeRenderBase.bslinc adfcce25ba All engine shaders now use the cross compiler for GLSL generation há 8 anos atrás