BearishSun 6edba43c31 Vulkan: Properly handle unbound textures il y a 8 ans
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Win32 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanCommandBuffer.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use il y a 8 ans
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled il y a 9 ans
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader il y a 9 ans
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures il y a 8 ans
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects il y a 9 ans
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use il y a 8 ans
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins il y a 8 ans
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled il y a 9 ans
BsVulkanRenderAPI.h 68c4fb3403 More work on documentation il y a 8 ans
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation il y a 8 ans
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually il y a 8 ans
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures il y a 8 ans
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use il y a 8 ans
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. il y a 9 ans
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures il y a 8 ans
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans